elo_rating
helps you calculate Elo ratings, a rating system used primary for Chess, but can be used anywhere you want to determine an absolute ordering of things by doing many comparisons of a small number of things.
It can handle multiple players in one game and allows for custom K-factor functions.
gem install elo_rating
or add it to your Gemfile and run bundle
:
gem 'elo_rating', '~> 1.0'
Say you have two players playing against each other in a match, both with initial ratings of 2000.
The second player wins.
To determine both player's updated ratings:
match = EloRating::Match.new
match.add_player(rating: 2000)
match.add_player(rating: 2000, winner: true)
match.updated_ratings # => [1988, 2012]
This tells us that the first player's rating should go down 12 points and the second player's should go up 12 points.
You can chain the same function calls to achieve the same result:
EloRating::Match.new.add_player(rating: 2000).add_player(rating: 2000, winner: true).updated_ratings # => [1988, 2012]
Most Elo rating calculators only allow for matches of just 2 players, but the formula can be extended to games of any number of players.
We can do this by combining the rating adjustments for each pairing of players into one big adjustment.
Say you have three players, rated 1900, 2000, and 2000. They are playing a game like Monopoly where there is only one winner. The first player wins. To determine their new scores:
match = EloRating::Match.new
match.add_player(rating: 1900, winner: true)
match.add_player(rating: 2000)
match.add_player(rating: 2000)
match.updated_ratings # => [1931, 1985, 1985]
This is calculated as if the first player beat both of the other players and the other two players tied.
Some games like Mario Kart have multiple, ranked winners.
Let's say you have three players like before, rated 1900, 2000, and 2000, who came in first place, second place, and third place respectively.
Instead of indicating the winner, you can specify their places:
match = EloRating::Match.new
match.add_player(rating: 1900, place: 1)
match.add_player(rating: 2000, place: 2)
match.add_player(rating: 2000, place: 3)
match.updated_ratings # => [1931, 1997, 1973]
This is calculated as if the first player beat both of the other players and the second player beat the third.
The functions used in the above calculations are available for use directly:
Say you have 2 players, rated 1900 and 2000.
EloRating.expected_score(1900, 2000) # => 0.360
The player rated 1900 has a 36% chance of winning.
You can use the expected score and the results of an actual match to determine how an Elo rating should change.
The EloRating.rating_adjustment
function takes an expected score and an actual score and returns how much a rating should go up or down.
Let's say we have the expected rating from above of 0.36 and the first player rated 1900 won the match, making their actual score 1.
We can use this to determine how much their rating should change:
EloRating.rating_adjustment(0.36, 1) # => 15.36
This means their rating should now be 1915.
The K-factor is used in calculating the rating adjustment and determines how much impact the most recent game has on a player's rating.
It defaults to 24:
EloRating::k_factor # => 24
You can change this to any number. With a lower K-factor, ratings are less volatile and change slower. Compare:
EloRating::k_factor = 10
match = EloRating::Match.new
match.add_player(rating: 2000, winner: true)
match.add_player(rating: 2000)
match.updated_ratings # => [2005, 1995]
to:
EloRating::k_factor = 20
match = EloRating::Match.new
match.add_player(rating: 2000, winner: true)
match.add_player(rating: 2000)
match.updated_ratings # => [2010, 1990]
You can also pass a block to provide a custom function to calculate the K-factor based on the player's rating:
EloRating::set_k_factor do |rating|
rating ||= 2000
if rating < 2100
32
elsif 2100 <= rating && rating <= 2400
24
else
16
end
end
Then you can provide a rating to EloRating.rating_adjustment
that will be used in your custom K-factor function:
EloRating.rating_adjustment(0.75, 0) # => -24.0
EloRating.rating_adjustment(0.75, 0, rating: 2200) # => -18.0
EloRating.rating_adjustment(0.75, 0, rating: 2500) # => -12.0
You can also just specify a K-factor directly for a single rating adjustment:
EloRating.rating_adjustment(0.75, 0, k_factor: 24) # => -18.0
Note: custom K-factor functions must not raise any exceptions when the rating is nil:
EloRating::set_k_factor do |rating|
rating / 100
end
# => ArgumentError: Error encountered in K-factor block when passed nil rating: undefined method `/' for nil:NilClass
Thanks to:
- Divergent Informatics for their multiplayer Elo calculator used to verify calculations used in the development of this gem
- Ian Hecker for the original Elo gem.
Copyright © 2014 Maxwell Holder.
It is free software, and may be redistributed under the terms specified in the LICENSE file.