Skip to content

fix: asset reference operation collisions #117

fix: asset reference operation collisions

fix: asset reference operation collisions #117

Workflow file for this run

name: 🧪 Tests
on:
push:
branches:
- main
paths-ignore:
- '**.md'
pull_request:
branches:
- main
paths-ignore:
- '**.md'
jobs:
test:
name: Test in ${{ matrix.testMode }}
runs-on: ubuntu-latest
strategy:
fail-fast: false
matrix:
testMode:
- playmode
steps:
- uses: actions/checkout@v4
with:
lfs: true
- uses: actions/cache@v4
with:
path: Library
key: Library
restore-keys: |
Library-
- uses: game-ci/unity-test-runner@v4
id: tests
env:
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
with:
projectPath: ./
testMode: ${{ matrix.testMode }}
artifactsPath: ${{ matrix.testMode }}-artifacts
githubToken: ${{ secrets.GITHUB_TOKEN }}
checkName: ${{ matrix.testMode }} Test Results
coverageOptions: 'generateAdditionalMetrics;assemblyFilters:+MyGameDevTools.SceneLoading'
- name: Upload Coverage to Codecov
uses: codecov/codecov-action@v4
with:
name: PlayMode
token: ${{ secrets.CODECOV_TOKEN }}
files: ${{ steps.tests.outputs.coveragePath }}/**/*.xml