Note: As of May 13, 2016, this repository (milesrichardson/ParsePy)
is the
most up-to-date and active python client for the Parse API. It supports self-hosted
parse-server
via the REST API. Note that some features will not work with parse-server,
if they are not supported by the REST API (e.g. push).
See the section below, "using with self-hosted parse-server," for instructions.
parse_rest is a Python client for the Parse REST API. It provides:
- Python object mapping for Parse objects with methods to save, update, and delete objects, as well as an interface for querying stored objects.
- Complex data types provided by Parse with no python equivalent
- User authentication, account creation** (signup) and querying.
- Cloud code integration
- Installation querying
- push
- Roles/ACLs**
- Image/File type support (done 1/14/17)
** for applications with access to the MASTER KEY, see details below.
The easiest way to install this package is by downloading or cloning this repository:
pip install git+https://github.com/milesrichardson/ParsePy.git
Note: The version on PyPI is not up-to-date. The code is still under lots of changes and the stability of the library API - though improving - is not guaranteed. Please file any issues that you may find if documentation/application.
To use the library with self-hosted parse-server:
# the new, easy way
from parse_rest import connection
connection.API_ROOT = "http://your_server.com:1337/parse"
Alternatively, you can set the environment variable
PARSE_API_ROOT
before importing the module:
import os
os.environ["PARSE_API_ROOT"] = "http://your_server.com:1337/parse"
# Everything else same as usual
from parse_rest.datatypes import Function, Object, GeoPoint
from parse_rest.connection import register
from parse_rest.query import QueryResourceDoesNotExist
from parse_rest.connection import ParseBatcher
from parse_rest.core import ResourceRequestBadRequest, ParseError
APPLICATION_ID = '...'
REST_API_KEY = '...'
MASTER_KEY = '...'
register(APPLICATION_ID, REST_API_KEY, master_key=MASTER_KEY)
To run the tests, you need to:
- create a
settings_local.py
file in your local directory with three variables that define a sample Parse application to use for testing:
APPLICATION_ID = "APPLICATION_ID_HERE"
REST_API_KEY = "REST_API_KEY_HERE"
MASTER_KEY = "MASTER_KEY_HERE"
Note Do not give the keys of an existing application with data you want to keep: create a new one instead. The test suite will erase any existing CloudCode in the app and may accidentally replace or change existing objects.
- install the Parse CloudCode tool
You can then test the installation by running the following command:
# test all
python -m unittest parse_rest.tests
# or test individually
python -m unittest parse_rest.tests.TestObject.testCanCreateNewObject
Before the first interaction with the Parse server, you need to
register your access credentials. You can do so by calling
parse_rest.connection.register
.
Before getting to code, a word of caution. You need to consider how your application is meant to be deployed. Parse identifies your application through different keys (available from your Parse dashboard) that are used in every request done to their servers.
If your application is supposed to be distributed to third parties (such as a desktop program to be installed), you SHOULD NOT put the master key in your code. If your application is meant to be running in systems that you fully control (e.g, a web app that needs to integrate with Parse to provide functionality to your client), you may also add your master key.
from parse_rest.connection import register
register(<application_id>, <rest_api_key>[, master_key=None])
Once your application calls register
, you will be able to read, write
and query for data at Parse.
Parse allows us to get data in different base types that have a direct
python equivalent (strings, integers, floats, dicts, lists) as well as
some more complex ones (e.g.:File
, Image
, Date
). It also allows
us to define objects with schema-free structure, and save them, as
well to query them later by their attributes. parse_rest
is
handy as a way to serialize/deserialize these objects transparently.
In theory, you are able to simply instantiate a Object
and do
everything that you want with it, save it on Parse, retrieve it later,
etc.
from parse_rest.datatypes import Object
first_object = Object()
In practice, you will probably want different classes for your
application to allow for a better organization in your own code.
So, let's say you want to make an online game, and you want to save
the scoreboard on Parse. For that, you decide to define a class called
GameScore
. All you need to do to create such a class is to define a
Python class that inherts from parse_rest.datatypes.Object
:
from parse_rest.datatypes import Object
class GameScore(Object):
pass
You can also create an Object subclass by string name, with the Object.factory
method:
from parse_rest.datatypes import Object
myClassName = "GameScore"
myClass = Object.factory(myClassName)
print myClass
# <class 'parse_rest.datatypes.GameScore'>
print myClass.__name__
# GameScore
You can then instantiate your new class with some parameters:
gameScore = GameScore(score=1337, player_name='John Doe', cheat_mode=False)
You can change or set new parameters afterwards:
gameScore.cheat_mode = True
gameScore.level = 20
To save our new object, just call the save() method:
gameScore.save()
If we want to make an update, just call save() again after modifying an attribute to send the changes to the server:
gameScore.score = 2061
gameScore.save()
You can also increment the score in a single API query:
gameScore.increment("score")
Now that we've done all that work creating our first Parse object, let's delete it:
gameScore.delete()
That's it! You're ready to start saving data on Parse.
The attributes objectId, createdAt, and updatedAt show metadata about a Object that cannot be modified through the API:
gameScore.objectId
# 'xxwXx9eOec'
gameScore.createdAt
# datetime.datetime(2011, 9, 16, 21, 51, 36, 784000)
gameScore.updatedAt
# datetime.datetime(2011, 9, 118, 14, 18, 23, 152000)
We've mentioned that Parse supports more complex types, most of these
types are also supported on Python (dates, files). So these types can
be converted transparently when you use them. For the types that Parse
provided and Python does not support natively, parse_rest
provides
the appropiates classes to work with them. One such example is
GeoPoint
, where you store latitude and longitude
from parse_rest.datatypes import Object, GeoPoint
class Restaurant(Object):
pass
restaurant = Restaurant(name="Los Pollos Hermanos")
# coordinates as floats.
restaurant.location = GeoPoint(latitude=12.0, longitude=-34.45)
restaurant.save()
We can store a reference to another Object by assigning it to an attribute:
from parse_rest.datatypes import Object
class CollectedItem(Object):
pass
collectedItem = CollectedItem(type="Sword", isAwesome=True)
collectedItem.save() # we have to save it before it can be referenced
gameScore.item = collectedItem
You can upload files to parse (assuming your parse-server
instance supports it).
This has been tested with the default GridStore adapter.
Example:
from parse_rest.datatypes import Object, File
class GameScore(Object):
pass
# 1. Upload file
with open('/path/to/screenshot.png', 'rb') as fh:
rawdata = fh.read()
screenshotFile = File('arbitraryNameOfFile', rawdata, 'image/png')
screenshotFile.save()
print screenshotFile.url
# 2. Attach file to gamescore object and save
gs = GameScore.Query.get(objectId='xxxxxxx')
gs.screenshot = screenshotFile
gs.save()
print gs.file.url
For the sake of efficiency, Parse also supports creating, updating or deleting objects in batches using a single query, which saves on network round trips. You can perform such batch operations using the connection.ParseBatcher
object:
from parse_rest.connection import ParseBatcher
score1 = GameScore(score=1337, player_name='John Doe', cheat_mode=False)
score2 = GameScore(score=1400, player_name='Jane Doe', cheat_mode=False)
score3 = GameScore(score=2000, player_name='Jack Doe', cheat_mode=True)
scores = [score1, score2, score3]
batcher = ParseBatcher()
batcher.batch_save(scores)
batcher.batch_delete(scores)
You can also mix save
and delete
operations in the same query as follows (note the absence of parentheses after each save
or delete
):
batcher.batch([score1.save, score2.save, score3.delete])
If an error occurs during one or multiple of the operations, it will not affect
the execution of the remaining operations. Instead, the batcher.batch_save
or
batcher.batch_delete
or batcher.batch
will raise a ParseBatchError
(child of ParseError
) exception with .message
set to a list of the errors
encountered. For example:
# Batch save a list of two objects:
# dupe_object is a duplicate violating a unique key constraint
# dupe_object2 is a duplicate violating a unique key constraint
# new_object is a new object satisfying the unique key constraint
#
# dupe_object and dupe_object2 will fail to save, and new_object will save successfully
dupe_object = list(MyClass.Query.all().limit(2))[0]
dupe_object2 = list(MyClass.Query.all().limit(2))[1]
new_object = MyClass(some_column=11111)
objects = [dupe_object, dupe_object2, new_object]
batcher = ParseBatcher()
batcher.batch_save(objects)
will raise an exception:
Traceback (most recent call last):
File "<console>", line 1, in <module>
File "/Users/miles/ParsePy/parse_rest/connection.py", line 199, in batch_save
self.batch(o.save for o in objects)
File "/Users/miles/ParsePy/parse_rest/connection.py", line 195, in batch
raise core.ParseBatchError(batched_errors)
ParseBatchError: [{u'code': 11000, u'error': u'E11000 duplicate key error index: myapp.MyClass.$my_column_1 dup key: { : 555555 }'}, {u'code': 11000, u'error': u'E11000 duplicate key error index: myapp.MyClass.$my_column_1 dup key: { : 44444 }'}]
And CRUCIALLY
, the objectId field of the NON-duplicate object will be correctly set:
>>> #batch_save as above...
>>> print objects
[<MyClass:None>, <MyClass:None>, <MyClass:gOHuhPbGZJ>]
Therefore, one way to tell which objects saved successfully after a batch save operation
is to check which objects have objectId
set.
Any class inheriting from parse_rest.Object
has a Query
object. With it, you can perform queries that return a set of objects
or that will return a object directly.
To retrieve an object with a Parse class of GameScore
and an
objectId
of xxwXx9eOec
, run:
gameScore = GameScore.Query.get(objectId="xxwXx9eOec")
To query for sets of objects, we work with the concept of
Queryset
s. If you are familiar with Django you will be right at home
- but be aware that is not a complete implementation of their
Queryset or Database backend.
The Query object contains a method called all()
, which will return a
basic (unfiltered) Queryset. It will represent the set of all objects
of the class you are querying.
all_scores = GameScore.Query.all()
Querysets are lazily evaluated, meaning that it will only actually make a request to Parse when you either call a method that needs to operate on the data, or when you iterate on the Queryset. Note that this can sometimes result in surprising behavior when used with the SessionToken and MasterKey context managers, documented below, which both manipulate global connection parameters:
with SessionToken(token):
query = GameScore.Query.all() # query not evaluated
for gs in query: # query issued without session token
do_something(gs) # won't work as expected!
If you need to make a query with a specific session token, make sure that the query object is actually evaluted in the desired context:
with SessionToken(token):
# force query evaluation to issue request with desired session token
query = list(GameScore.Query.all())
for gs in query: # now already has expected data
do_something(gs)
Like Django, Querysets can have constraints added by appending the name of the filter operator to name of the attribute:
high_scores = GameScore.Query.filter(score__gte=1000)
You can similarly perform queries on GeoPoint objects by using the nearSphere
operator:
my_loc = GeoPoint(latitude=12.0, longitude=-34.55)
nearby_restaurants = Restaurant.Query.filter(location__nearSphere=my_loc)
You can see the full list of constraint operators defined by Parse
Querysets can also be ordered. Just define the name of the attribute that you want to use to sort. Appending a "-" in front of the name will sort the set in descending order.
low_to_high_score_board = GameScore.Query.all().order_by("score")
high_to_low_score_board = GameScore.Query.all().order_by("-score") # or order_by("score", descending=True)
If you don't want the whole set, you can apply the limit and skip function. Let's say you have a have classes representing a blog, and you want to implement basic pagination:
posts = Post.Query.all().order_by("-publication_date")
page_one = posts.limit(10) # Will return the most 10 recent posts.
page_two = posts.skip(10).limit(10) # Will return posts 11-20
You can specify "join" attributes to get related object with single query.
posts = Post.Query.all().select_related("author", "editor")
The example above can show the most powerful aspect of Querysets, that is the ability to make complex querying and filtering by chaining calls:
Most importantly, Querysets can be chained together. This allows you to make more complex queries:
posts_by_joe = Post.Query.all().filter(author='Joe').order_by("view_count")
popular_posts = posts_by_joe.gte(view_count=200)
After all the querying/filtering/sorting, you will probably want to do something with the results. Querysets can be iterated on:
posts_by_joe = Post.Query.all().filter(author='Joe').order_by('view_count')
for post in posts_by_joe:
print post.title, post.publication_date, post.text
TODO: Slicing of Querysets
A Relation is field that contains references to multiple objects. You can query this subset of objects.
(Note that Parse's relations are "one sided" and don't involve a join table. See the docs.)
For example, if we have Game and GameScore classes, and one game can have multiple GameScores, you can use relations to associate those GameScores with a Game.
game = Game(name="3-way Battle")
game.save()
score1 = GameScore(player_name='Ronald', score=100)
score2 = GameScore(player_name='Rebecca', score=140)
score3 = GameScore(player_name='Sara', score=190)
relation = game.relation('scores')
relation.add([score1, score2, score3])
A Game gets added, three GameScores get added, and three relations are created associating the GameScores with the Game.
To retreive the related scores for a game, you use query() to get a Queryset for the relation.
scores = relation.query()
for gamescore in scores:
print gamescore.player_name, gamescore.score
The query is limited to the objects previously added to the relation.
scores = relation.query().order_by('score', descending=True)
for gamescore in scores:
print gamescore.player_name, gamescore.score
To remove objects from a relation, you use remove(). This example removes all the related objects.
scores = relation.query()
for gamescore in scores:
relation.remove(gamescore)
You can sign up, log in, modify or delete users as well, using the parse_rest.user.User
class. You sign a user up as follows:
from parse_rest.user import User
u = User.signup("dhelmet", "12345", phone="555-555-5555")
or log in an existing user with
u = User.login("dhelmet", "12345")
You can also request a password reset for a specific user with
User.request_password_reset(email="dhelmet@gmail.com")
If you'd like to log in a user with Facebook or Twitter, and have already obtained an access token (including a user ID and expiration date) to do so, you can log in like this:
authData = {"facebook": {"id": fbID, "access_token": access_token,
"expiration_date": expiration_date}}
u = User.login_auth(authData)
Once a User
has been logged in, it saves its session so that it can be edited or deleted:
u.highscore = 300
u.save()
u.delete()
To get the current user from a Parse session:
from parse_rest.connection import SessionToken, register
# Acquire a valid parse session somewhere
# Example: token = request.session.get('session_token')
# Method 1: Using a `with` statement
# Do this to isolate use of session token in this block only
with SessionToken(token):
me = User.current_user()
# Method 2: register your parse connection with `session_token` parameter
# Do this to use the session token for all subsequent queries
register(PARSE_APPID, PARSE_APIKEY, session_token=token)
me = User.current_user()
You can also send notifications to your users using Parse's Push functionality, through the Push object:
from parse_rest.installation import Push
Push.message("The Giants won against the Mets 2-3.",
channels=["Giants", "Mets"])
This will push a message to all users subscribed to the "Giants" and "Mets" channels. Your alert can be restricted based on Advanced Targeting by specifying the where
argument:
Push.message("Willie Hayes injured by own pop fly.",
channels=["Giants"], where={"injuryReports": True})
Push.message("Giants scored against the A's! It's now 2-2.",
channels=["Giants"], where={"scores": True})
If you wish to include more than a simple message in your notification, such as incrementing the app badge in iOS or adding a title in Android, use the alert
method and pass the actions in a dictionary:
Push.alert({"alert": "The Mets scored! The game is now tied 1-1.",
"badge": "Increment", "title": "Mets Score"}, channels=["Mets"],
where={"scores": True})
Parse offers CloudCode, which has the ability to upload JavaScript functions that will be run on the server. You can use the parse_rest
client to call those functions.
The CloudCode guide describes how to upload a function to the server. Let's say you upload the following main.js
script:
Parse.Cloud.define("hello", function(request, response) {
response.success("Hello world!");
});
Parse.Cloud.define("averageStars", function(request, response) {
var query = new Parse.Query("Review");
query.equalTo("movie", request.params.movie);
query.find({
success: function(results) {
var sum = 0;
for (var i = 0; i < results.length; ++i) {
sum += results[i].get("stars");
}
response.success(sum / results.length);
},
error: function() {
response.error("movie lookup failed");
}
});
});
Then you can call either of these functions using the parse_rest.datatypes.Function
class:
from parse_rest.datatypes import Function
hello_func = Function("hello")
hello_func()
{u'result': u'Hello world!'}
star_func = Function("averageStars")
star_func(movie="The Matrix")
{u'result': 4.5}
The ACL for an object can be updated using the parse_rest.datatypes.ACL
class. This class provides three methods for setting an ACL: set_user, set_role, and set_default. For example, using the User and gameScore examples from above:
from parse_rest.datatypes import ACL
from parse_rest.user import User
u = User.login('dhelmet', '12345')
gameScore.ACL = ACL()
gameScore.ACL.set_user(u, read=True, write=True)
# allows user 'dhelmet' to read and write to gameScore
gameScore.ACL.set_default(read=True)
# allows public to read but not write to gameScore
gameScore.ACL.set_role('moderators', read=True, write=True)
# allows role 'moderators' to read and write to gameScore. Can alternatively pass the role object instead of the
# role name. See below for more info on Roles.
gameScore.save()
You can create, update or delete roles as well, using the parse_rest.role.Role
class. Creating a role requires you to pass a name and an ACL to Role.
from parse_rest.role import Role
from parse_rest.datatypes import ACL
admin_role = Role(name='moderators')
admin_role.ACL = ACL()
admin_role.ACL.set_default(read=True)
admin_role.save()
This, for example, creates a role with the name 'moderators', with an ACL that allows the public to read but not write to this role object.
When querying or updating an object protected by an ACL, parse.com requires the session token of the user with read and write privileges, respectively. You can pass the session token to such queries and updates by using the parse_rest.connection.SessionToken
class.
from parse_rest.connection import SessionToken
from parse_rest.user import User
u = User.login('dhelmet', '12345')
token = u.sessionToken
with SessionToken(token):
collectedItem = CollectedItem.Query.get(type="Sword") # Get a collected item, Sword, that is protected by ACL
print collectedItem
Assuming the CollectedItem 'Sword' is read-protected from the public by an ACL and is readable only by the user, SessionToken allows the user to bypass the ACL and get the 'Sword' item.
Sometimes it is useful to only allow privileged use of the master key for specific uses.
from parse_rest.connection import MasterKey
with MasterKey('master key'):
# do privileged calls