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Whack-a-Mole is an interactive web-based game where players aim to quickly "whack" moles that randomly pop up from a grid of holes. Players earn points for each successful click on a mole, testing their speed and accuracy.

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naikmubashir/FeF-WhackAMole

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Whack A Mole! - Google Chrome 06-10-2024 4 04 55 PM

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Whack - A - Mole 🔨

Whack-a-Mole is an exciting, interactive web-based game where the player’s goal is to quickly "whack" moles that randomly pop up from a grid of holes. The game is built using HTML, CSS, and JavaScript, providing a simple yet enjoyable challenge for players. Every successful click on a mole earns points, testing both the player’s speed and accuracy.

HTML is used to structure the game’s interface, CSS adds styling and animations for dynamic mole appearances, while JavaScript drives the game logic, such as random mole pop-ups, the scoring system.. This fun project is a great way to practice front-end web development skills while creating an engaging user experience! 🎮🎯


Table of Contents


How to Play 🕹️

  1. Go here to access the website
  2. Press the "Start" button to begin the game.
  3. Moles will randomly pop up from the holes on the screen.
  4. Click on as many moles as you can to increase your score!
  5. Your score is displayed at the end, and you can restart the game to beat your own high score.

Screenshot 🖼

Whack A Mole! - Google Chrome 06-10-2024 4 35 08 PM


How to Contribute 🤝

We’re always open to contributions that can make this game more fun and functional! Here’s how you can get involved:

  1. Fork the Repository:

    • Navigate to the GitHub repository and click "Fork" to create your own copy.
    • Clone the forked repo to your local machine for development.
  2. Create a Branch:

    • Use git checkout -b your-branch-name to create a new branch for your feature or bug fix.
    • Keeping your work in a separate branch makes it easier to collaborate and review changes.
  3. Make Your Changes:

    • You can add new features (such as sound effects, difficulty levels, or animations), improve the user interface, or fix bugs.
    • Test your changes thoroughly before committing them.
  4. Submit a Pull Request:

    • Once you’ve made your changes, submit a pull request (PR) to the main repository. Make sure to describe your changes clearly, including what they fix or add to the game.
    • Here’s an example of the process:
    git add .
    git commit -m "Added mole popping sound effect"
    git push origin your-branch-name
    • Visit the original repository and submit your PR for review.
  5. Collaborate:

    • Keep an eye on any feedback from maintainers. There may be suggestions or questions about your changes, so be ready to discuss or make revisions.
    • Feel free to join discussions by submitting or responding to issues.

Types of Contributions 🎉

  • Feature Enhancements: Add extra game features like different game modes, sound effects, or a difficulty level selection.
  • UI/UX Improvements: Make the game more visually appealing, responsive, or accessible for users of all devices and abilities.
  • Bug Fixes: Identify and fix any issues that disrupt gameplay or affect performance.
  • Code Refactoring: Clean up and optimize the JavaScript, HTML, or CSS to improve readability and performance.
  • Documentation: Enhance the documentation by explaining how the game works in more detail, or provide tips for future contributors.

Contributor Guidelines 📜

We want to ensure the collaboration process is smooth and productive. Please follow these guidelines when contributing:

  • Code Consistency: Follow consistent coding practices (indentation, comments, etc.). Keep the code clean and organized.
  • Test Thoroughly: Before submitting a PR, make sure your feature or bug fix works correctly and doesn’t break other functionality.
  • Respectful Communication: We encourage friendly, respectful discussions and value contributions from everyone. Let’s collaborate positively!
  • Licensing: By contributing, you agree that your code will be licensed under the same open-source license as this project.

Contact 📧

If you have any questions, feedback, or just want to get in touch, feel free to reach out:


license 💳

This Project is under The MIT License. See the License file for more details

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Whack-a-Mole is an interactive web-based game where players aim to quickly "whack" moles that randomly pop up from a grid of holes. Players earn points for each successful click on a mole, testing their speed and accuracy.

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