image
Advanced and efficient image display plugin which uses Fresco (Android) and SDWebImage (iOS) to implement caching, placeholders, image effects, and much more.
iOS Demo | Android Demo |
Run the following command from the root of your project:
ns plugin add @nativescript-community/ui-image
import imageModule = require("@nativescript-community/ui-image");
//do this before creating any image view
imageModule.initialize({ isDownsampleEnabled: true });
finalImageSet - arguments FinalEventData
This event is fired after the final image has been set. When working with animated images you could use this event to start the animation by calling the FinalEventData.animatable.start() function.
<@nativescript-community/ui-image:Img finalImageSet="onFinalImageSet"/>
JavaScript:
function onFinalImageSet(args) {
var imageModuleEventData = args;
var img = imageModuleEventData.object;
}
exports.onFinalImageSet = onFinalImageSet;
TypeScript:
import {Img, FinalEventData } from "@nativescript-community/ui-image";
export function onFinalImageSet(args: FinalEventData) {
var img = args.object as Img;
}
- failure - arguments FailureEventData
This event is fired after the fetch of the final image failed.
<@nativescript-community/ui-image:Img failure="onFailure"/>
JavaScript:
function onFailure(args) {
var img = args.object;
}
exports.onFailure = onFailure;
TypeScript:
import {Img, FailureEventData } from "@nativescript-community/ui-image";
export function onFailure(args: FailureEventData) {
var img = args.object as Img;
}
- intermediateImageSet - arguments IntermediateEventData (Android only)
This event is fired after any intermediate image has been set.
<@nativescript-community/ui-image:Img intermediateImageSet="onIntermediateImageSet"/>
JavaScript:
function onIntermediateImageSet(args) {
var img = args.object;
}
exports.onIntermediateImageSet = onIntermediateImageSet;
TypeScript:
import {Img, IntermediateEventData } from "@nativescript-community/ui-image";
export function onIntermediateImageSet(args: IntermediateEventData) {
var img = args.object as Img;
}
- intermediateImageFailed - arguments FailureEventData (Android only)
This event is fired after the fetch of the intermediate image failed.
<@nativescript-community/ui-image:Img intermediateImageFailed="onIntermediateImageFailed"/>
JavaScript:
function intermediateImageFailed(args) {
var img = args.object;
}
exports.intermediateImageFailed = intermediateImageFailed;
TypeScript:
import {Img, FailureEventData } from "@nativescript-community/ui-image";
export function intermediateImageFailed(args: FailureEventData) {
var img = args.object as Img;
}
- submit - arguments EventData (Android only)
This event is fired before the image request is submitted.
<@nativescript-community/ui-image:Img submit="onSubmit"/>
JavaScript:
function onSubmit(args) {
var img = args.object;
}
exports.onSubmit = onSubmit;
TypeScript:
import {Img, EventData } from "@nativescript-community/ui-image";
export function onSubmit(args: EventData) {
var img = args.object as Img;
}
- release - arguments EventData (Android only)
This event is fired after the controller released the fetched image.
<@nativescript-community/ui-image:Img release="onRelease"/>
JavaScript:
function onRelease(args) {
var img = args.object;
}
exports.onRelease = onRelease;
TypeScript:
import {Img, EventData } from "@nativescript-community/ui-image";
export function onRelease(args: EventData) {
var img = args.object as Img;
}
Instances of this class are provided to the handlers of the finalImageSet.
import {Img, FinalEventData, ImageInfo, AnimatedImage } from "@nativescript-community/ui-image";
export function onFinalImageSet(args: FinalEventData) {
var info: ImageInfo = args.imageInfo;
var animatable: AnimatedImage = args.animatable;
var quality: number = info.getQualityInfo().getQuality();
var isFullQuality: boolean = info.getQualityInfo().isOfFullQuality();
var isOfGoodEnoughQuality: boolean = info.getQualityInfo().isOfGoodEnoughQuality();
}
- FailureEventData
Instances of this class are provided to the handlers of the failure and intermediateImageFailed.
import {Img, FailureEventData, imageModuleError } from "@nativescript-community/ui-image";
export function onFailure(args: FailureEventData) {
var error: imageModuleError = args.error;
var message: string = error.getMessage();
var type: string = error.getErrorType();
var fullError: string = error.toString();
}
- IntermediateEventData
Instances of this class are provided to the handlers of the intermediateImageSet.
import {Img, IntermediateEventData, ImageInfo } from "@nativescript-community/ui-image";
export function onIntermediateImageSet(args: IntermediateEventData) {
var info: ImageInfo = args.imageInfo;
var quality: number = info.getQualityInfo().getQuality();
var isFullQuality: boolean = info.getQualityInfo().isOfFullQuality();
var isOfGoodEnoughQuality: boolean = info.getQualityInfo().isOfGoodEnoughQuality();}
- EventData
Instances of this class are provided to the handlers of the release and submit.
import {Img, EventData } from "@nativescript-community/ui-image";
export function onSubmit(args: EventData) {
var img = args.object as Img;
}
- src
String value used for the image URI. You can use this property to set the image to be loaded from remote location (http, https), from the resources and local files of your {N} application.
<@nativescript-community/ui-image:Img src="https://docs.nativescript.org/angular/img/cli-getting-started/angular/chapter0/NativeScript_logo.png"/>
- placeholderImageUri
String value used for the placeholder image URI. You can use this property to set a placeholder image loaded from the local and resources files of your {N} application.
*Note: Currently there are limitations on how many different Images can be set to as 'placeholderImage' before OutOfMemoryError is thrown. For best results its recommended to use a single image for all placeholderImageUri
of your Img instances.
<@nativescript-community/ui-image:Img placeholderImageUri="~/placeholder.jpg"/>
- failureImageUri
String value used for the failure image URI. You can use this property to set a failure image loaded from the local and resources files of your {N} application that will be shown if the loading of the src is not successful.
<@nativescript-community/ui-image:Img failureImageUri="~/failure.jpg"/>
There are a couple of optional attributes that could be set on the Img instance to achieve advanced behaviors:
- backgroundUri (Android only)
String value used for the background image URI. Using this property has similar effect as the placeholderImageUri but the image is stretched to the size of the Img.
*Note: Currently there are limitations on how many different Images can be set to as 'background' before OutOfMemoryError is thrown. For best results its recommended to use a single image for all backgroundUri
of your Img instances.
<@nativescript-community/ui-image:Img backgroundUri="~/image.jpg"/>
- stretch
String value used by Img image scale type. This property can be set to:
'center' - Performs no scaling.
'centerCrop' - Scales the child so that both dimensions will be greater than or equal to the corresponding dimension of the parent.
'centerInside' - Scales the child so that it fits entirely inside the parent.
'fitCenter' - Scales the child so that it fits entirely inside the parent.
'aspectFit' - Scales the child so that it fits entirely inside the parent.
'fitStart' - Scales the child so that it fits entirely inside the parent.
'fitEnd' - Scales the child so that it fits entirely inside the parent.
'fitXY' - Scales width and height independently, so that the child matches the parent exactly.
'fill' - Scales width and height independently, so that the child matches the parent exactly.
'focusCrop' - Scales the child so that both dimensions will be greater than or equal to the corresponding dimension of the parent.
'aspectFill' - Scales the child so that both dimensions will be greater than or equal to the corresponding dimension of the parent.
<@nativescript-community/ui-image:Img stretch="centerInside"/>
- fadeDuration
Number value used for the fade-in duration. This value is in milliseconds.
<@nativescript-community/ui-image:Img fadeDuration="3000"/>
- blurRadius
Number value greater than zero, used as input for the blur function. Larger value means slower processing. For example a value of 10
means that each pixel in the image will be blurred using all adjacent pixels up to a distance of 10.
<@nativescript-community/ui-image:Img blurRadius="25"/>
- blurDownSampling (Android only)
Number value greater than zero, used to scale the image before applying the blur function. Larger value means faster processing. For example a value of 2
means that the image will be scaled by a factor of two before applying blur.
<@nativescript-community/ui-image:Img blurDownSampling="2"/>
- aspectRatio
Number value used as the aspect ratio of the image. This property is useful when you are working with different aspect ratio images and want to have a fixed Width or Height. The ratio of an image is calculated by dividing its width by its height.
Note: In some layout scenarios it is necessary to set the verticalAlignment
of the Img to 'top' or 'bottom' in order to "anchor" the img and achieve dynamic sizing.
<@nativescript-community/ui-image:Img aspectRatio="1.33" verticalAlignment="top"/>
- decodeWidth (downsampling) - make sure to enable downsample (isDownsampleEnabled) in the initialize function of the plugin otherwise this property is disregarded.
Number value used as the downsampled width of the imageModule drawable.
<@nativescript-community/ui-image:Img decodeWidth="100"/>
- decodeHeight (downsampling) - make sure to enable downsample (isDownsampleEnabled) in the initialize function of the plugin otherwise this property is disregarded.
Number value used as the downsampled width of the imageModule drawable.
<@nativescript-community/ui-image:Img decodeHeight="100"/>
- headers
Object that defines custom request headers to be sent with the image download request.
<@nativescript-community/ui-image:Img headers="{Authorization: 'bearer abcdefghijk'}"/>
- progressiveRenderingEnabled
Boolean value used for enabling or disabling the streaming of progressive JPEG images. This property is set to 'false' by default. Setting this property to 'true' while loading JPEG images not encoded in progressive format will lead to a standard loading of those images.
<@nativescript-community/ui-image:Img progressiveRenderingEnabled="true"/>
- showProgressBar
Boolean value used for showing or hiding the progress bar.
<@nativescript-community/ui-image:Img showProgressBar="true"/>
- progressBarColor
String value used for setting the color of the progress bar. You can set it to hex values ("#FF0000") and/or predefined colors ("green").
<@nativescript-community/ui-image:Img progressBarColor="blue"/>
- roundAsCircle
Boolean value used for determining if the image will be rounded as a circle. Its default value is false. If set to true the image will be rounder to a circle.
<@nativescript-community/ui-image:Img roundAsCircle="true"/>
- roundTopLeftRadius
Radius of the Top Left corner in
<@nativescript-community/ui-image:Img roundTopLeftRadius="50"/>
- roundTopRightRadius
Radius of the Top Right corner in
<@nativescript-community/ui-image:Img roundTopRightRadius="50"/>
- roundBottomLeftRadius
Radius of the Bottom Left corner in
<@nativescript-community/ui-image:Img roundBottomLeftRadius="50"/>
- roundBottomRightRadius
Radius of the Bottom Right corner in
<@nativescript-community/ui-image:Img roundBottomRightRadius="50"/>
- autoPlayAnimations
Boolean value used for enabling the automatic playing of animated images. Note that rounding of such images is not supported and will be ignored.
<@nativescript-community/ui-image:Img autoPlayAnimations="true"/>
- tapToRetryEnabled (Android only)
Boolean value used for enabling/disabling a tap to retry action for the download of the Img image.
<@nativescript-community/ui-image:Img tapToRetryEnabled="true"/>
The @nativescript-community/ui-image {N} plugin has built-in cache mechanism which handles managing the images in the memory. There are two types of cache mechanisms memory
and disk
, you can manually manage both of them with the following functionality.
Not so rarely you may have a scenario where the actual image on your remote service from the src
of the Img
has changed but the {N} app already has an image in its internal cache. In such scenario you can easily 'refresh' the src
by calling the updateImageUri()
:
// 'img' is the instance the 'Img' in the project.
img.updateImageUri();
Managing the caches in @nativescript-community/ui-image is done via the ImagePipeline
. In order to get the reference of the ImagePipeline simply call the getImagePipeline()
function:
var imageModuleModel = require("@nativescript-community/ui-image");
var imagePipeLine = imageModuleModel.getImagePipeline();
- Clear both the memory and disk caches
imagePipeLine.clearCaches();
- Clear the memory cache
imagePipeLine.clearMemoryCaches();
- Clear the disk cache
imagePipeLine.clearDiskCaches();
If clearing the entire cache is not what you desired, you can clear only the images linked with a specific URI (src
). Evicting is done again via the ImagePipeline:
var imageModuleModel = require("@nativescript-community/ui-image");
var imagePipeLine = imageModuleModel.getImagePipeline();
- Evict URI from both the memory and disk caches
imagePipeLine.evictFromCache("<uri-to-a-photo-from-the-web>");
- Evict URI from the memory cache
imagePipeLine.evictFromMemoryCache("<uri-to-a-photo-from-the-web>");
- Evict URI from the disk cache
imagePipeLine.evictFromDiskCache("<uri-to-a-photo-from-the-web>");
In very very rare occasions the native Android imageModule library may experience strange memory leak issues, in such scenarios as a last resort you may want to "shut down" the library forcing all of the managed memory to possibly be released. You can do that by calling the shutDown
function exposed by the @nativescript-community/ui-image module, one good application lifecycle event to call it inside may be in the exit
event of the application:
import * as app from "application";
import * as imageModuleModule from "@nativescript-community/ui-image";
if (app.android) {
app.on(app.exitEvent, (args) => {
imageModuleModule.shutDown();
});
}
Using core
<Page
xmlns="http://www.nativescript.org/tns.xsd"
xmlns:@nativescript-community/ui-image="@nativescript-community/ui-image">
<@nativescript-community/ui-image:Img width="250" height="250"
src="<uri-to-a-photo-from-the-web-or-a-local-resource>"/>
</Page>
Other flavors are presented in the demo apps that you can find under demo-snippets
This repository includes Angular, Vue.js demos. In order to run these execute the following in your shell:
$ git clone https://github.com/@nativescript-community/ui-image
$ cd ui-image
$ npm i
$ npm run setup
$ npm run build # && npm run build.angular
$ cd demo-ng # or demo-vue or demo-svelte
$ ns run ios|android
The repo uses submodules. If you did not clone with --recursive
then you need to call
git submodule update --init
The package manager used to install and link dependencies must be pnpm
or yarn
. npm
wont work.
To develop and test:
if you use yarn
then run yarn
if you use pnpm
then run pnpm i
Interactive Menu:
To start the interactive menu, run npm start
(or yarn start
or pnpm start
). This will list all of the commonly used scripts.
npm run build.all
WARNING: it seems yarn build.all
wont always work (not finding binaries in node_modules/.bin
) which is why the doc explicitly uses npm run
npm run demo.[ng|react|svelte|vue].[ios|android]
npm run demo.svelte.ios # Example
Demo setup is a bit special in the sense that if you want to modify/add demos you dont work directly in demo-[ng|react|svelte|vue]
Instead you work in demo-snippets/[ng|react|svelte|vue]
You can start from the install.ts
of each flavor to see how to register new demos
You can update the repo files quite easily
First update the submodules
npm run update
Then commit the changes Then update common files
npm run sync
Then you can run yarn|pnpm
, commit changed files if any
npm run readme
npm run doc
The publishing is completely handled by lerna
(you can add -- --bump major
to force a major release)
Simply run
npm run publish
The repo uses https:// for submodules which means you won't be able to push directly into the submodules.
One easy solution is t modify ~/.gitconfig
and add
[url "ssh://git@github.com/"]
pushInsteadOf = https://github.com/
If you have any questions/issues/comments please feel free to create an issue or start a conversation in the NativeScript Community Discord.
image-colorfilter
color matrix filters for @nativescript-community/ui-image
iOS Demo | Android Demo |
Run the following command from the root of your project:
ns plugin add @nativescript-community/ui-image-colorfilter
import { installMixins } from "@nativescript-community/ui-image-colorfilter";
//do this before creating any image view
installMixins();
It adds one property colorMatrix
which is a number[]
You can find samples color matrix here
This repository includes Angular, Vue.js demos. In order to run these execute the following in your shell:
$ git clone https://github.com/@nativescript-community/ui-image
$ cd ui-image
$ npm i
$ npm run setup
$ npm run build # && npm run build.angular
$ cd demo-ng # or demo-vue or demo-svelte
$ ns run ios|android
The repo uses submodules. If you did not clone with --recursive
then you need to call
git submodule update --init
The package manager used to install and link dependencies must be pnpm
or yarn
. npm
wont work.
To develop and test:
if you use yarn
then run yarn
if you use pnpm
then run pnpm i
Interactive Menu:
To start the interactive menu, run npm start
(or yarn start
or pnpm start
). This will list all of the commonly used scripts.
npm run build.all
WARNING: it seems yarn build.all
wont always work (not finding binaries in node_modules/.bin
) which is why the doc explicitly uses npm run
npm run demo.[ng|react|svelte|vue].[ios|android]
npm run demo.svelte.ios # Example
Demo setup is a bit special in the sense that if you want to modify/add demos you dont work directly in demo-[ng|react|svelte|vue]
Instead you work in demo-snippets/[ng|react|svelte|vue]
You can start from the install.ts
of each flavor to see how to register new demos
You can update the repo files quite easily
First update the submodules
npm run update
Then commit the changes Then update common files
npm run sync
Then you can run yarn|pnpm
, commit changed files if any
npm run readme
npm run doc
The publishing is completely handled by lerna
(you can add -- --bump major
to force a major release)
Simply run
npm run publish
The repo uses https:// for submodules which means you won't be able to push directly into the submodules.
One easy solution is t modify ~/.gitconfig
and add
[url "ssh://git@github.com/"]
pushInsteadOf = https://github.com/
If you have any questions/issues/comments please feel free to create an issue or start a conversation in the NativeScript Community Discord.
zoomimage
Zoomable image view based on @nativescript-community/ui-image
iOS Demo | Android Demo |
Run the following command from the root of your project:
ns plugin add @nativescript-community/ui-zoomimage
import imageModule = require("@nativescript-community/ui-zoomimage");
//do this before creating any image view
imageModule.initialize({ isDownsampleEnabled: true });
This component directly inherint @nativescript-community/ui-image
so you can find the doc here
It adds a few properties
This repository includes Angular, Vue.js demos. In order to run these execute the following in your shell:
$ git clone https://github.com/@nativescript-community/ui-image
$ cd ui-image
$ npm i
$ npm run setup
$ npm run build # && npm run build.angular
$ cd demo-ng # or demo-vue or demo-svelte
$ ns run ios|android
The repo uses submodules. If you did not clone with --recursive
then you need to call
git submodule update --init
The package manager used to install and link dependencies must be pnpm
or yarn
. npm
wont work.
To develop and test:
if you use yarn
then run yarn
if you use pnpm
then run pnpm i
Interactive Menu:
To start the interactive menu, run npm start
(or yarn start
or pnpm start
). This will list all of the commonly used scripts.
npm run build.all
WARNING: it seems yarn build.all
wont always work (not finding binaries in node_modules/.bin
) which is why the doc explicitly uses npm run
npm run demo.[ng|react|svelte|vue].[ios|android]
npm run demo.svelte.ios # Example
Demo setup is a bit special in the sense that if you want to modify/add demos you dont work directly in demo-[ng|react|svelte|vue]
Instead you work in demo-snippets/[ng|react|svelte|vue]
You can start from the install.ts
of each flavor to see how to register new demos
You can update the repo files quite easily
First update the submodules
npm run update
Then commit the changes Then update common files
npm run sync
Then you can run yarn|pnpm
, commit changed files if any
npm run readme
npm run doc
The publishing is completely handled by lerna
(you can add -- --bump major
to force a major release)
Simply run
npm run publish
The repo uses https:// for submodules which means you won't be able to push directly into the submodules.
One easy solution is t modify ~/.gitconfig
and add
[url "ssh://git@github.com/"]
pushInsteadOf = https://github.com/
If you have any questions/issues/comments please feel free to create an issue or start a conversation in the NativeScript Community Discord.
The repo uses submodules. If you did not clone with --recursive
then you need to call
git submodule update --init
The package manager used to install and link dependencies must be pnpm
or yarn
. npm
wont work.
To develop and test:
if you use yarn
then run yarn
if you use pnpm
then run pnpm i
Interactive Menu:
To start the interactive menu, run npm start
(or yarn start
or pnpm start
). This will list all of the commonly used scripts.
npm run build.all
WARNING: it seems yarn build.all
wont always work (not finding binaries in node_modules/.bin
) which is why the doc explicitly uses npm run
npm run demo.[ng|react|svelte|vue].[ios|android]
npm run demo.svelte.ios # Example
Demo setup is a bit special in the sense that if you want to modify/add demos you dont work directly in demo-[ng|react|svelte|vue]
Instead you work in demo-snippets/[ng|react|svelte|vue]
You can start from the install.ts
of each flavor to see how to register new demos
You can update the repo files quite easily
First update the submodules
npm run update
Then commit the changes Then update common files
npm run sync
Then you can run yarn|pnpm
, commit changed files if any
npm run readme
npm run doc
The publishing is completely handled by lerna
(you can add -- --bump major
to force a major release)
Simply run
npm run publish
The repo uses https:// for submodules which means you won't be able to push directly into the submodules.
One easy solution is t modify ~/.gitconfig
and add
[url "ssh://git@github.com/"]
pushInsteadOf = https://github.com/
If you have any questions/issues/comments please feel free to create an issue or start a conversation in the NativeScript Community Discord.