A largely functionally accurate recreation of NES Tetris in Rust.
- although they ultimately result in the same state, some operations have been reordered for the purposes of performance and/or simplification.
- reaching the demo
- console resets
- the in-game reset code
- anything that happens after death or a B-type clear
- lag/crashing at high levels
- handling of offscreen tiles
- overflow for some variables, such as line count or level number