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âš¡ Phaser React UI

Npm package version Small size Building

Library for render relative game interface using React, connecting it with Phaser through events and context.

Use special hooks for access to game and scenes.

For each scene can be create one interface instance, which is container for all components.

.

Documentation

.

Install

npm i phaser-react-ui

.

Integration

Add interface to scene

const ui = new Interface(scene: Phaser.Scene)

console.log(ui.container) // HTMLDivElement

Interface render

ui.render(
  component: React.FC, 
  props?: object
)

Interface events

scene.events.on(Phaser.Interface.Events.MOUNT, () => {
  console.log('component mounted');
})

Toggle interface interactive

ui.setInteractive(state: boolean)
  • Default: true
  • You can toggle interactive for certain interface elements by CSS-property pointer-events

Remove interface from scene

ui.destroy()
  • When scene is closed, the interface is destroyed automatically

.

Hooks

Get game instance

useGame(): Phaser.Game

Get scene

  • Get scene in which interface was created
useCurrentScene(): Phaser.Scene
  • Get scene by key
useScene(key: string): Phaser.Scene

Subscribe to scene update

useSceneUpdate(
  scene: Phaser.Scene, 
  callback: () => void, 
  depends: any[]
)

Subscribe to event

useEvent(
  emitter: Phaser.Events.EventEmitter, 
  event: string,
  callback: () => void, 
  depends: any[]
)

Position relative to camera

useRelativePosition(params: { 
  x: number,
  y: number,
  camera?: Phaser.Cameras.Scene2D.Camera
}): React.MutableRefObject<HTMLElement>

Scale relative to canvas size

useRelativeScale(params: { 
  target: number, 
  min?: number,
  max?: number,
  round?: boolean
}): React.MutableRefObject<HTMLElement>

Get texture source image

useTexture(key: string): HTMLImageElement

Get actual media query result

useMatchMedia(query: string): boolean

Check if platform is mobile

useMobilePlatform(): boolean

Use adaptive click event on target element

useClick(
  ref: React.RefObject,
  type: 'up' | 'down',
  callback: Function,
  depends: any[]
)

Use adaptive click event outside target element

useClickOutside(
  ref: React.RefObject,
  callback: Function,
  depends: any[]
)

Use adaptive interaction flow

useInteraction(
  ref: React.RefObject,
  callback?: Function,
  depends?: any[]
): boolean

.

Components

Position relative to camera

<RelativePosition 
  x={number} 
  y={number} 
  camera={Phaser.Cameras.Scene2D.Camera?}
>
  ...
</RelativePosition>

Scale relative to canvas size

<RelativeScale 
  target={number} 
  min={number?} 
  max={number?} 
  round={boolean?}
>
  ...
</RelativeScale>

Render texture image

<Texture name={string} />

.

Utils

Safe rerender utils

ifModifiedObject(
  newValue: T, 
  keys?: (keyof T)[]
): (currentValue: T) => T
ifModifiedArray(
  newValue: T[], 
  keys?: (keyof T)[]
): (currentValue: T[]) => T[]
const Component: React.FC = () => {
  const scene = useCurrentScene();
  const [data, setData] = useState({});

  useSceneUpdate(scene, () => {
    const newData = scene.getSomeData();
    // Rerender only if newData is different by data
    setList(ifModifiedObject(newData))
  }, []);
};

.

Example

Create interface component

import { useScene, useSceneUpdate, useEvent } from 'phaser-react-ui';

const PlayerHealth: React.FC = () => {
  const world = useScene('world');

  const [health, setHealth] = useState(0);
  const [isAlive, setAlive] = useState(true);

  useSceneUpdate(world, () => {
    if (isAlive) {
      setHealth(world.player.health);
    }
  }, [isAlive]);

  useEvent(world.player, Phaser.GameObjects.Events.DESTROY, () => {
    setAlive(false);
  }, []);

  return isAlive && (
    <div className='info'>
      {health} HP
    </div>
  );
};

Create components container

import { useRelativeScale } from 'phaser-react-ui';
import { PlayerHealth } from './PlayerHealth';

const ScreenUI: React.FC<Props> = () => {
  const ref = useRelativeScale<HTMLDivElement>({
    target: 1280,
    min: 0.6,
    max: 1.2,
  });

  return (
    <div ref={ref} className='container'>
      <PlayerHealth />
      ...
    </div>
  );
};

ScreenUI.displayName = 'ScreenUI';

Add interface to scene

import { Interface } from 'phaser-react-ui';
import { ScreenUI } from './ScreenUI';

class Screen extends Phaser.Scene {
  private ui: Interface;

  create() {
    this.ui = new Interface(this);
    this.ui.render(ScreenUI);
  }
}

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🧩 React interface render for Phaser engine

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