Sample Mole Character 1.2.0
Refactored some of the calls to the KCCUtils api in the state machines to instead go through KCCMovementEngine, a new mono behaviour that makes abstracting the calls and common code for moving platforms, stairs, velocity, and gravity much easier.
As an example, worked to add the new "MoleKCCSample" to the project as a new networked KCC that has the ability to climb surfaces while digging. See PR #128 for details.
OpenKCC Changelog
[1.2.0] 2023-1-15
- Added Mole character sample.
- Added a new
KCCMovementEngine
to manage calls toKCCUtils
via
another layer of abstraction to avoid having to duplicate
lots of code for player movement. - Refactored
KCCStateMachine
to use the newly addedKCCMovementEngine
.
[1.1.3] 2023-1-1
- Refactored code to use com.nickmaltbie.recolorshaderunity
- Fixed code reference to IEvent for backwards compatibility.
OpenKCC.netcode Changelog
[1.2.0] 2023-1-15
- Setup basic mole character controller using the
MoleMovementEngine
in the sampleMoleKCCSample
. - Refactored
NetworkKCC
to use the newly addedKCCMovementEngine
.
[1.1.3] 2023-1-1
- Refactored code to use com.nickmaltbie.recolorshaderunity
- Fixed code reference to IEvent for backwards compatibility.
[1.1.2] 2022-12-31
- Fixed materials in samples to be included in the package folder.
- Fixed basic animations for network kcc so they sync properly.