Skip to content

Releases: nightblade9/puffin

v0.4.0

13 Oct 03:08
Compare
Choose a tag to compare

The final release. Puffin is no longer under active development.

v0.4.0 contains a lot of small changes and fixes that made it into the production version of Oneons.

Functionality:

  • Support for getting the text width in pixels
  • AudioComponent has a ShouldLoop property for looping audio
  • Added ability to change volume at runtime
  • Support for MP3 playback
  • Support for changing the background
  • Horizontal progress bars have a property to make them visible/invisible
  • Support for left/right mouse click detection
  • You can tween the alpha on text components
  • You can now change tilemap images at runtime
  • Checkboxes expose an OnToggle callback

Fixes:

  • Puffin no longer crashes when going from sub-scene to non-background scene
  • Hiding sub-scenes no longer clears the background
  • Playing MP3s plays them at the audio component's volume
  • MP3 files can play in an audio loop
  • Sprites and colour components with alpha=0 are no longer drawn
  • OpenAL no longer crashes hard when it's not supported
  • Changing volume before the sound starts playing no longer crashes
  • BGM volume changes take effect after changing scene/subscene
  • Fix: alpha/visibility no longer tweens too quickly or doesn't tween at all
  • Fixed a case where tweens no longer update
  • Chaining tweens no longer crashes

v0.3.0

31 Aug 19:16
1339260
Compare
Choose a tag to compare

This is the third major release, and likely the last release. This release includes several changes required to ship the v1.1.0-v1.4.0 versions of Oneons.

  • AudioComponents can specify shouldLoop to loop seamlessly
  • Added isVisible property to horizontal progress bars
  • You can now change the background any time, not just set it once
  • Added a WidthInPixels field for text components (useful for center-justifying)
  • Added MP3 and OGG playback support (experimental) - OGG playback may crash on play, changing MP3 components' volumes will change app volume in Windows Mixer on Windows 10
  • Fix crash when changing volume before playing a sound
  • Fix crash when calling showScene from within a sub-scene
  • Fix: OGG/MP3 volume wasn't changeable after changing sub-scenes
  • Fix: Puffin doesn't throw if audio is completely unavailable
  • Fix: colour/sprite components were drawn despite having alpha=0
  • Fix: hiding a sub-scene no longer kills the parent scene's background
  • Lots of internal clean-up and code quality improvements

v0.2.0

04 Jun 03:27
Compare
Choose a tag to compare

This is the second release of Puffin. It includes all the functionality necessary for Oneons, which means it's battle-tested and shipped to production, and it was used in a commercial game. Hooray!

v0.2.0 includes too many changes to recount; the major ones include:

  • Full-screen support (stretch to fit) and the ability to scale the game
  • The ability to display a sub-scene within an existing scene (for things like mini-game or inventory scenes)
  • Tweening! Currently, just the ability to tween an entity's position and alpha over time.
  • Some new UI components: a horizontal and vertical progress bar, a horizontal slider, and a checkbox.
  • A new CameraComponent which allows you to zoom your game, and a property (isUiElement) to prevent entities from being zoomed

Additionally, this release includes a smorgasbord of smaller changes, including:

  • The ability to toggle visibility on and off for sprites
  • Complete documentation, including fully fleshed-out API docs, and a new articles/tutorials section
  • Lots of bug-fixes, including fixes for drawing, spritesheets, crashes, and custom actions
  • Sprites, text, collision can be offset within a sprite
  • Sprites and text have an alpha/transparency percentage
  • Sprites and tilemap sprites can change at runtime
  • Tilemaps can move
  • Background images
  • A game-wide default font, word-wrap, and font colour for labels

v0.1.0

30 Jan 00:58
Compare
Choose a tag to compare
v0.1.0 Pre-release
Pre-release

The first complete, minimal version of Puffin. It contains just enough functionality to be useful for one of my game ideas:

  • Sprites, text, coloured rectangles, spritesheets, tilemaps
  • Load and resize fonts at runtime, without the MonoGame pipeline
  • Keyboard and mouse input, and keyboard rebindability
  • Velocity and AABB Collision detection and resolution

It also includes full documentation for all public APIs and a decent set of unit tests.

This release probably contains some bugs, so use at your own risk. Feedback and PRs are very much appreciated!