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Geomtric Algorithms with GUI in C++ OPENGL and Eigen

To run these simulators open solution files in visual studio in Release x64 mode, compile and run.

The following programs are built using C++ and OpenGL.Each program has a GUI and use many fundamental Geometric and Path finding algorithms written from scratch in a modular way. Algorithms implemented:

  1. Ray Casting/Tracing.
  2. BFS/DFS/ ASTAR.
  3. Simple Friction and motion models
  4. Searching & Sorting Algorithms.
  5. geometric algortihms for estimating Shape, angle, area, position, intersection, True intersection, Tranformations etc.

Maze Simple:

Options: p1 p12

Shape Manipulator

Options: p2 p22

Track Simulator

Options: p3 p3

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