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Genichiro: The Rival [REMASTERED]

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@nikhil-RGB nikhil-RGB released this 14 May 02:03
· 11 commits to main since this release

The newest release in the "Genichiro: The Last Stand" mod series, "Genichiro: The Rival [Remastered]" builds off of "Genichiro: The Rival", but involves improvements, and patches/bug fixes from the previous version along with an exclusive Way of Tomoe Rework!


Since v3.1.4.2, the castle top battle no longer bleeds over into the Silvergrass WoT fight, courtesy MelodyGaySharks(discord name) demonstrating MimicTear anibd cloning to me!


image


This release also reduces RNG dependency of move-choosing for phases 1 and 2 and makes certain reactions/combo-attacks phase -dependent.
New cancels and combos have also been designed and added to both phases 1 and 2, be sure to check it out!

General Changes:

  1. The third hit of Genichiro's Sakura dance now deals Max-Level Hitstun-->
  • Deflecting the third hit will cause a katana drag animation for Sekiro.
  • Blocking the third hit will cause Sekiro to be knocked back dramatically.
  • taking an unblocked hit will send Sekiro flying back.
  1. Most of Genichiro's attacks no longer have infinite super armour (unbreakable even by Mortal draw), and now use Medium armour
    (breakable by ichimonji double), allowing for more player aggression and increasing interaction for the player.

Phase 1 and 2 changes:
1) Genichiro will no longer perform a quick homing grab after being knocked out of his punch grab attack in phase 1, and will always respond with an armoured bow move. The distance dependant homing grab reaction now activates only in phase 2.
2) Genichiro now has a sakura dance cancel, and may now choose to transition into a bow/melee attack instead of the third hit of sakura dance. This occurs predominantly in phase 2 and is helpful in preventing players from dodging under genichiro to avoid hit #3 of sakura dance and get free damage.
3) In Phase 2, Genichiro may choose to cancel out of his follow-up floating passage and switch into other attacks/combos(This will happen right before the last hit in the animation)
4) Miscellaneous balancing changes/Patches.

Exclusive Way of Tomoe Rework(Genichiro, The Heretic):
Way of Tomoe has been reworked, giving him new combos, reactions, and attacks- I won't be able to cover everything in this description, but will go over the major changes.
New Moves:
1) Heretic's Ichimonji:
In this move Genichiro will raise his sword above his head in the posture recovery stance, and immediately bring it down in a heavy vertical
swing. Unless this move is deflected, Genichiro will recover posture along with posture recovery VFX. This move is generally performed after
a mikiri counter
2) Sakura Slam:
This move involves Genichiro charging up his blade and slamming a sakura disc into sekiro, the animation is similar to the mortal draw
attack, and is generally performed as a response to the player trying to create some distance between themselves and Genichiro.
3) Aerial Sakura Slam:
This move involves Genichiro charging up his blade with wind and jumping into the air to slam a sakura disc into sekiro, the animation is
similar to Vanilla Way of Tomoe's lightning sword-slam attack.
Other Changes:
1) Running away from Genichiro mid-combo during the way of tomoe phase will no longer work, most animations now have a distance check
and gapcloser follow-ups.
2) Genichiro may choose to cancel out of both sakura dance and lightning sakura dance, transitions will occur after the first two hits and vary
from bow attacks to sword attacks.
3) Genichiro now has both a custom floating passage cancel, and the vanilla floating passage cancel for Inner Way of Tomoe from base game.
4)Certain distance covering-moves like chasing slice have been upgraded to behave like a sakura dance disc(both VFX and hitbox wise), this
further punishes running away mid-battle from Genichiro.
5)Multiple new combos and interactions have been added, be sure to check them out!

Changes/Additions/Patches in V3.1.3

  • Added extra follow-ups to multiple moves, moveset complexity improved significantly.

  • Designed a new spinning counterattack, to force the player on the defensive in case they display extreme aggression

  • Added a camera shake effect on the sakura slam/other charged attack in Way of Tomoe phase.

  • New 6-arrow loaded move, be ready to get shot down.

  • Special posture break punish in WOT phase, if Sekiro's gets posture broken very close to Genichiro, Genichiro will immedietly grab him, and
    stab him through the chest, a highly damaging move- can kill the player if they have taken even a little damage before.

  • The perilous downward stab attack in phase 1 and phase 2 will now consistently be followed up by either a heavy bow attack or a quick
    backward step bow attack to prevent the player from capitalizing on the heavy attack, should it miss.


3.1.4 includes only minor patches/fixes

Additions in v3.1.4.1/3.1.4.2

  • New cancels.
  • Armour rebalancing.
  • Way of Tomoe has a charged wind arrow shotgun move, this attack is perilious and unblockable by sword.
  • Ichimonji attack in WoT phase has been significantly improved, both visually and mechanically.
  • Shotgun bow move has been changed to fire 3 arrows in a V-formation, rather than 6 arrows bundled together in the armoured phase.
  • Additonal VFX on deathblowing genichiro(finisher).
  • Additional block-frames, more vitality openings.
  • follow up to punch grab in phases 1 and 2.
  • No more bleed-over from ashina castle top fight into Silvergrass field WoT battle.

LIGHTNING REVERSAL MECHANIC:

This is unchanged from the previous release, you CANNOT reverse lightning by jumping up and spamming attack. Either use mist raven,
or jump->block->press attack.



Click here to watch a showcase of the modded gameplay


Hope you enjoy my mod, feel free to contact me on discord about bugs/suggestions:
nikhil.exe#6003
:)