- Multicore OpenCL rendering with fast Metropolis-Hastings kernel.
- Tested on Intel OpenCL 1.2, NVidia OpenCL 1.2 CUDA 8.
- Open source kernels: buddhabrot, anti-brot, mandelbrot, julia, newton, kaliset. You can write your own and run it.
- Rendering huge images, up to 120Mpx, about 11000x11000px image size.
- A lot of parameters.
- Selectable regions and zoom.
- RNG inside OpenCL kernel. Tausworthe random number generator by L'Ecuyer.
- HDR image filters: linear, sqrt, log, ln, exp.
- Image tint, exposure, visual parameters.
- Interpolation of the orbits (just for fun in early versions <= 1.8.4): linear, cosine, bicubic.
https://support.microsoft.com/en-us/kb/2665946
https://msdn.microsoft.com/en-us/library/windows/hardware/ff569918(v=vs.85).aspx
You can download and activate the "tool\geforce-timeout-patch.reg".
Some screenshots are outdated except renders, that still magnificent.
Why not to draw classic figures?
...but still 2D