Use Muut's Riot.js minimalistic framework from TypeScript.
- Installation
- How to write elements
- Writing a basic element
- The @template decorator
- Lifecycle events shortcuts
- How to create elements programmatically
- Observables
- Router
- Examples
- Precompiled tags
- Contributing
- Changelog
Install via npm
:
npm install --save riot-typescript
In your main .html file add in the header section:
<head>
<!-- loads riot and riot-ts -->
<script type="text/javascript" src="node_modules/riot/riot+compiler.js"></script>
<script type="text/javascript" src="node_modules/riot-typescript/riot-ts.globals.js"></script>
</head>
Somewhere in your TypeScript files add the references:
/// <reference types="riot-typescript" />
/// <reference path="node_modules/riot-typescript/riot.global.d.ts" />
- RiotTS can be referenced with the global name
Riot
- riot can be referenced with the global name
riot
In your TypeScript files:
import * as Riot from "riot-typescript";
When mounting you will also need to reference to riot
(for riot.mount
):
Put a declaration somewhere:
declare module "riot/riot+compiler";
and then import riot:
import * as riot from "riot/riot+compiler";
...
riot.mount("*");
Differently from pure Riot.js, in RiotTS elements are written
as TypeScript classes extending the base type Riot.Element
.
There are no external .tag
files, HTML templates are defined as pure strings or are loaded from .html
files.
In brief:
- Write elements as TypeScript classes
- Extend the
Riot.Element
class - Use
@Riot.template
to define the template string or load it from URL - create instances of the element programmatically with
className.createElement()
.
A class-element:
- can have private properties/fields
- can have getter/setter properties
- can use inherited properties and methods
- can use TypeScript Mixins
options
are passed to the class constructor
In your element TypeScript code (e.g. elements/my-element.ts
):
@Riot.template("my-element.html")
class MyElement extends Riot.Element
{
// ...
}
In elements/my-element.html
:
<my-element>
<div>
This is a my custom element
</div>
</my-element>
In your main application file:
riot.mount('*');
@Riot.template(param)
Sets the template for the element. The template parameter can be either:
- a literal string e.g.
"<my-hello><div>hello</div></my-hello>"
- an external file (usually a
.html
) to be loaded via HTTP. - a tag name (works on with precompiled tags).
Example of an element <my-hello>
:
@Riot.template("<my-hello><div>hello</div></my-hello>")
class MyHello extends Riot.Element
{
}
or
@Riot.template("elements/my-hello.html")
class MyHello extends Riot.Element
{
}
<my-hello>
<div>hello</div>
</my-hello>
External tag files are loaded via HTTP requests, which can slow down the startup of very large applications. To avoid this, tags can be precompiled and concatenated into a single javascript file to be loaded more quickly. See how to setup a grunt task that does this.
Precompiled files can also be set to index tags by their tag names rather than their path, making it possible to use a shorter syntax:
@Riot.template("my-hello")
// instead of @template("elements/my-hello.html")
Lifecycle events can be listened via this.on()
or by defining the following methods in the class:
mounted()
for themount
eventunmounted()
for theunmount
eventupdating()
for theupdate
eventupdated()
for theupdated
event
Note: names ending in "-ed" have been choosen to not clash with already methods on the Riot.Element
interface.
Example:
@Riot.template("<myel><span></span></myel>")
class MyEl extends Riot.Element {
constructor(opts) {
super();
// first way to listen to unmount event
this.on("unmount",()=>
{
});
}
// alternated shorter way
unmounted()
{
}
}
To create an element to be attached to the DOM use the creaeElement(opts)
method:
var root = querySelector('#put_here');
el = test1.createElement();
root.appendChild(el);
The created element is an instance of HTMLElement
. To access the related riot-element:
var riotel = (el as any)._tag; // ._tag is undocumented
The Riot library lets you define Observable
objects that are not UI elements:
class MyObservable extends Riot.Observable
{
doSomething()
{
this.trigger("something-done");
}
}
var a = new MyObservable();
a.on("something-done", ()=> {
console.log("something has been done on 'a'!");
});
The Riot library comes also with a minimalistic router, the API is the same also in TypeScript.
Example:
// install router hash changed function
riot.route((id,username) =>
{
console.log(`hash changed to: id=${id} username=${username}`);
});
// start the router
riot.route.start();
// route to an address
riot.route("welcome/nino.porcino");
// stop the router
riot.route.stop();
More example can be found here nippur72/RiotTS-helloworld.
@Riot.template(`
<timer>
<div>
timer: { time }<br>
trasclusion is '<yield/>'<br>
<div each="{el in mylist}">iterating over array item "{el}"<br></div>
</div>
</timer>`)
class Timer extends Riot.Element {
time: number;
timerHandle: number;
mylist = ["one","two","three"];
// initializes the element with opts
constructor(opts) {
super();
this.time=opts.time||0;
this.timerHandle=setInterval(() => this.ticks(),1000);
}
ticks() {
this.time++;
this.update(); // refreshes the element
}
// handles the unmount event
unmounted()
{
clearInterval(this.timerHandle);
}
}
Then install the element and mount on the page with:
riot.mount('*'); // mounts all elements
To speed up application startup times, tags can be precompiled in order to avoid compiling them at runtime.
Precompiled tags can be also concatenated into a single JavaScript file, avoiding to raise an HTTP request for each tag.
RiotTS can be switched to use precompiled files very easily by
just including them (via <script src="..."></script>
).
If the precompiled file is included, RiotTS will just use it, otherwise it will load tags via HTTP and compile them at runtime.
Precompiled files are normally intended for production, during the development they are usually turned off for a faster REPL cycle.
Precompiled files are generated with the grunt task grunt-riotts-precompile
.
How to setup the task:
- First install
grunt-cli
,grunt
andgrunt-riotts-precompile
:
$ npm install -g grunt-cli
$ npm install grunt --save-dev
$ npm install grunt-riotts-precompile --save-dev
- Use a
Gruntfiles.js
like this:
module.exports = function(grunt) {
grunt.initConfig({
precompileTags: {
src: ['tags/**/*.html'],
dest: 'precompiled-tags.js',
indexByTagName: false
}
});
grunt.loadNpmTasks('grunt-riotts-precompile');
grunt.registerTask('default', ['precompileTags']);
grunt.registerTask('off', ['precompileTags:off']);
};
How to run the task according to the above Gruntfiles.js
:
- from the command line, use
grunt
to create the precompiled file (precompiled-tags.js
) - use
grunt off
to turn off precompilation (will emptyprecompiled-tags.js
)
The generate precompiled-tags.js
file can be inlined with a <script>
tag
just before loading the element's code, e.g.:
<script type="text/javascript" src="precompiled-tags.js"></script>
<script type="text/javascript" src="elements/mytag.js"></script>
Precompiled tags can be easily turned off by just commenting the inclusion:
<!-- <script type="text/javascript" src="precompiled-tags.js"></script> -->
<script type="text/javascript" src="elements/mytag.js"></script>
or by just emptying the file precompiled-tags.js
.
If indexByTagName
is set to true
compiled tags will be indexed by tagname rather than file path. So it will
be possible to define them in RiotTS with just
@template("mytag")
instead of:
@template("mytagdirectory/mytag.html")
Note: Tags defined by tag name rather than path cannot work if precompiled tags are turned off.
Contributions are welcome.
If you find bugs or want to improve it, just send a pull request.
- v1.0.7
- BREAKING CHANGE: ship as
npm
package (bower
is no longer supported). The way files are loaded is changed please check again the docs.@template
is now available as@Riot.template
.
- BREAKING CHANGE: ship as
- v0.0.22
- removed the need for registration,
.register
and.registerAll
are now removed from the API
- removed the need for registration,
- v0.0.21
- aligned router API to riot v2.3.11
- v0.0.19
- support for precompiled tags
- deprecated support for "template-cache" in favor of precompiled tags
- v0.0.18
- aligned with Riot's v2.3.11 API
- for old Riot v2.2, use RiotTS v0.0.17
- v0.0.17
- support for template-cache
- v0.0.16
- added
Riot.registerAll()
- added
- v0.0.15
- support for riot builtin mixins
- v0.0.11
- support for property getter/setter
- v0.0.8
- new @template syntax, @component syntax obsolete
- v0.0.6
- deprecated loading templates from named tags
- v0.0.5
- addded method
createElement()
- addded method
- v0.0.0 to v0.0.4
- early experimental versions