This is a part of Node3D project.
npm i -s deps-qmlui-raub
OpenGL QML offscreen renderer with non-Qt C++ API. Uses QQuickRenderControl to render QML scenes to textures. The QML renderer has a separate OpenGL context, so resource sharing is used.
Binaries are prebuilt and then used as dependency package.
- Platforms (x64): Windows, Linux, Linux ARM, MacOS ARM.
- Library: QmlUi.
- Linking: static dll-type.
- Create a window and initialize OpenGL context.
- Call
QmlUi::init2(...)
to create the QML rendering surface (and its shared OpenGL context). - Instantiate
QmlUi
and load a QML scene. - Receive an OpenGL texture ID and use it somehow.
- Send/receive input and other events.
See QmlUi header for more details.
Requiring this module on Windows - require('deps-qmlui-raub')
- adds Qt's DLL
location to ENV PATH. On Unix this does nothing, as library directories are not in ENV PATH.
The paths for Unix have to be compiled into the node-addon with rpath
option.
binding.gyp
'variables': {
'qt_core_bin': '<!(node -p "require(\'deps-qmlui-raub\').core.bin")',
'qt_gui_bin': '<!(node -p "require(\'deps-qmlui-raub\').gui.bin")',
'qt_qml_bin': '<!(node -p "require(\'deps-qmlui-raub\').qml.bin")',
'qmlui_include': '<!(node -p "require(\'deps-qmlui-raub\').include")',
'qmlui_bin': '<!(node -p "require(\'deps-qmlui-raub\').bin")',
},
...
'targets': [
{
'target_name': '...',
'include_dirs': [
'<(qmlui_include)',
],
'library_dirs': [ '<(qmlui_bin)' ],
'libraries' : [ '-lqmlui' ],
'conditions': [
['OS=="linux"', {
'libraries': [
"-Wl,-rpath,'$$ORIGIN'",
"-Wl,-rpath,'$$ORIGIN/../node_modules/deps-qt-core-raub/bin-linux'",
"-Wl,-rpath,'$$ORIGIN/../node_modules/deps-qt-gui-raub/bin-linux'",
"-Wl,-rpath,'$$ORIGIN/../node_modules/deps-qt-qml-raub/bin-linux'",
"-Wl,-rpath,'$$ORIGIN/../node_modules/deps-qmlui-raub/bin-linux'",
"-Wl,-rpath,'$$ORIGIN/../../deps-qt-core-raub/bin-linux'",
"-Wl,-rpath,'$$ORIGIN/../../deps-qt-gui-raub/bin-linux'",
"-Wl,-rpath,'$$ORIGIN/../../deps-qt-qml-raub/bin-linux'",
"-Wl,-rpath,'$$ORIGIN/../../deps-qmlui-raub/bin-linux'",
],
}],
['OS=="mac"', {
'libraries': [
'<(qmlui_bin)/libqmlui.dylib',
'-Wl,-rpath,@loader_path',
'-Wl,-rpath,@loader_path/../node_modules/deps-qt-core-raub/bin-osx',
'-Wl,-rpath,@loader_path/../node_modules/deps-qt-gui-raub/bin-osx',
'-Wl,-rpath,@loader_path/../node_modules/deps-qt-qml-raub/bin-osx',
'-Wl,-rpath,@loader_path/../node_modules/deps-qmlui-raub/bin-osx',
'-Wl,-rpath,@loader_path/../../deps-qt-core-raub/bin-osx',
'-Wl,-rpath,@loader_path/../../deps-qt-gui-raub/bin-osx',
'-Wl,-rpath,@loader_path/../../deps-qt-qml-raub/bin-osx',
'-Wl,-rpath,@loader_path/../../deps-qmlui-raub/bin-osx',
],
}],
['OS=="win"', {
'libraries': [ '-lqmlui' ],
}],
],
},
Preload libraries
#ifdef __linux__
#include <dlfcn.h>
#endif
// ... inside some kind of init() function
#ifdef __linux__
dlopen("libicui18n.so.73", RTLD_NOW | RTLD_GLOBAL);
dlopen("libicuuc.so.73", RTLD_NOW | RTLD_GLOBAL);
dlopen("libicudata.so.73", RTLD_NOW | RTLD_GLOBAL);
dlopen("libicuio.so.73", RTLD_NOW | RTLD_GLOBAL);
dlopen("libicule.so.73", RTLD_NOW | RTLD_GLOBAL);
dlopen("libicutu.so.73", RTLD_NOW | RTLD_GLOBAL);
dlopen("libQt6Core.so.6", RTLD_NOW | RTLD_GLOBAL);
dlopen("libQt6Network.so.6", RTLD_NOW | RTLD_GLOBAL);
dlopen("libQt6DBus.so.6", RTLD_NOW | RTLD_GLOBAL);
dlopen("libQt6Gui.so.6", RTLD_NOW | RTLD_GLOBAL);
dlopen("libQt6OpenGL.so.6", RTLD_NOW | RTLD_GLOBAL);
dlopen("libQt6Widgets.so.6", RTLD_NOW | RTLD_GLOBAL);
dlopen("libQt6XcbQpa.so.6", RTLD_NOW | RTLD_GLOBAL);
dlopen("libQt6Qml.so.6", RTLD_NOW | RTLD_GLOBAL);
dlopen("libQt6Quick.so.6", RTLD_NOW | RTLD_GLOBAL);
dlopen("libQt6QuickControls2.so.6", RTLD_NOW | RTLD_GLOBAL);
dlopen("libQt6QuickTemplates2.so.6", RTLD_NOW | RTLD_GLOBAL);
dlopen("libQt6QuickWidgets.so.6", RTLD_NOW | RTLD_GLOBAL);
dlopen("libqmlui.so", RTLD_NOW | RTLD_GLOBAL);
#endif
This software uses the Qt library. Qt is legally used under the LGPLv3 (GNU Lesser General Public License) version. It is explicitly stated that Qt Libraries can be used in a commercial closed-source app (if you wish):
In case of dynamic linking, it is possible, but not mandatory, to keep application source code proprietary as long as it is “work that uses the library” – typically achieved via dynamic linking of the library.
These terms and conditions allow using (unmodified) Qt as a shared library (DLL), in a closed-source project.
Qt licensing information (a COPY) is given in a separate file, which also can be found on Qt's official web-site.
The rest of this package is MIT licensed.