Kuwahara filter that works for both Unreal Engine 4.X and, as far as I'm aware, 5.X (if not contact me).
- Download the files and paste them inside your UE project folder
- For example, let's say you have a UE project named
Kuwahara Filter
- Simply paste the downloaded
Content
andIntermediate
folders inside the folder namedKuwahara Filter
on your hard drive
- For example, let's say you have a UE project named
- You now have the base material as well as an instance of that material on which you can edit both the x and y radius of the filter
- To use them, create a
Post Process Volume
- Inside its settings navigate to
Rendering Features > Post Process Materials > Array
- Create a new element and select the kuwahara filter material instance
- P.S. If the effect of the filter isn't applied in the entire scene, remember to check
Infinite Extent
in the post process' settings