This repository contains Jetpack Compose components for the Maps SDK for Android.
- Kotlin-enabled project
- Jetpack Compose-enabled project (see releases for the required version of Jetpack Compose)
- An API key
- API level 21+
You no longer need to specify the Maps SDK for Android or its Utility Library as separate dependencies, since maps-compose
and maps-compose-utils
pull in the appropriate versions of these respectively.
dependencies {
implementation 'com.google.maps.android:maps-compose:3.0.0'
// Optionally, you can include the Compose utils library for Clustering, etc.
implementation 'com.google.maps.android:maps-compose-utils:3.0.0'
// Optionally, you can include the widgets library for ScaleBar, etc.
implementation 'com.google.maps.android:maps-compose-widgets:3.0.0'
}
This repository includes a sample app.
To run it:
- Get a Maps API key
- Create a file in the root directory named
local.properties
with a single line that looks like this, replacing YOUR_KEY with the key from step 1:MAPS_API_KEY=YOUR_KEY
- Build and run
You can learn more about all the extensions provided by this library by reading the reference documents.
Adding a map to your app looks like the following:
val singapore = LatLng(1.35, 103.87)
val cameraPositionState = rememberCameraPositionState {
position = CameraPosition.fromLatLngZoom(singapore, 10f)
}
GoogleMap(
modifier = Modifier.fillMaxSize(),
cameraPositionState = cameraPositionState
)
Creating and configuring a map
Configuring the map can be done by passing a MapProperties
object into the
GoogleMap
composable, or for UI-related configurations, use MapUiSettings
.
MapProperties
and MapUiSettings
should be your first go-to for configuring
the map. For any other configuration not present in those two classes, use
googleMapOptionsFactory
to provide a GoogleMapOptions
instance instead.
Typically, anything that can only be provided once (i.e. when the map is
created)—like map ID—should be provided via googleMapOptionsFactory
.
// Set properties using MapProperties which you can use to recompose the map
var mapProperties by remember {
mutableStateOf(
MapProperties(maxZoomPreference = 10f, minZoomPreference = 5f)
)
}
var mapUiSettings by remember {
mutableStateOf(
MapUiSettings(mapToolbarEnabled = false)
)
}
Box(Modifier.fillMaxSize()) {
GoogleMap(properties = mapProperties, uiSettings = mapUiSettings)
Column {
Button(onClick = {
mapProperties = mapProperties.copy(
isBuildingEnabled = !mapProperties.isBuildingEnabled
)
}) {
Text(text = "Toggle isBuildingEnabled")
}
Button(onClick = {
mapUiSettings = mapUiSettings.copy(
mapToolbarEnabled = !mapUiSettings.mapToolbarEnabled
)
}) {
Text(text = "Toggle mapToolbarEnabled")
}
}
}
// ...or initialize the map by providing a googleMapOptionsFactory
// This should only be used for values that do not recompose the map such as
// map ID.
GoogleMap(
googleMapOptionsFactory = {
GoogleMapOptions().mapId("MyMapId")
}
)
Controlling a map's camera
Camera changes and updates can be observed and controlled via CameraPositionState
.
Note: CameraPositionState
is the source of truth for anything camera
related. So, providing a camera position in GoogleMapOptions
will be
overridden by CameraPosition
.
val singapore = LatLng(1.35, 103.87)
val cameraPositionState: CameraPositionState = rememberCameraPositionState {
position = CameraPosition.fromLatLngZoom(singapore, 11f)
}
Box(Modifier.fillMaxSize()) {
GoogleMap(cameraPositionState = cameraPositionState)
Button(onClick = {
// Move the camera to a new zoom level
cameraPositionState.move(CameraUpdateFactory.zoomIn())
}) {
Text(text = "Zoom In")
}
}
Drawing on a map
Drawing on the map, such as adding markers, can be accomplished by adding child
composable elements to the content of the GoogleMap
.
GoogleMap(
//...
) {
Marker(
state = MarkerState(position = LatLng(-34, 151)),
title = "Marker in Sydney"
)
Marker(
state = MarkerState(position = LatLng(35.66, 139.6)),
title = "Marker in Tokyo"
)
}
You can also customize the marker you want to add by using MarkerComposable
.
val state = MyState()
GoogleMap(
//...
) {
MarkerComposable(
keys = arrayOf(state),
state = MarkerState(position = LatLng(-34, 151)),
) {
MyCustomMarker(state)
}
}
As this Composable is backed by a rendering of your Composable into a Bitmap, it will not render your Composable every recomposition. So to trigger a new render of your Composable, you can pass all variables that your Composable depends on to trigger a render whenever one of them change.
Customizing a marker's info window
You can customize a marker's info window contents by using the
MarkerInfoWindowContent
element, or if you want to customize the entire info
window, use the MarkerInfoWindow
element instead. Both of these elements
accept a content
parameter to provide your customization in a composable
lambda expression.
MarkerInfoWindowContent(
//...
) { marker ->
Text(marker.title ?: "Default Marker Title", color = Color.Red)
}
MarkerInfoWindow(
//...
) { marker ->
// Implement the custom info window here
Column {
Text(marker.title ?: "Default Marker Title", color = Color.Red)
Text(marker.snippet ?: "Default Marker Snippet", color = Color.Red)
}
}
Street View
You can add a Street View given a location using the StreetView
composable.
To use it, provide a StreetViewPanoramaOptions
object as follows:
val singapore = LatLng(1.3588227, 103.8742114)
StreetView(
streetViewPanoramaOptionsFactory = {
StreetViewPanoramaOptions().position(singapore)
}
)
Controlling the map directly (experimental)
Certain use cases may require extending the GoogleMap
object to decorate / augment
the map. It can be obtained with the MapEffect
Composable.
Doing so can be dangerous, as the GoogleMap
object is managed by this library.
GoogleMap(
// ...
) {
MapEffect { map ->
// map is the GoogleMap
}
}
This library also provides optional utilities in the maps-compose-utils
library.
The marker clustering utility helps you manage multiple markers at different zoom levels. When a user views the map at a high zoom level, the individual markers show on the map. When the user zooms out, the markers gather together into clusters, to make viewing the map easier.
The MapClusteringActivity demonstrates usage.
Clustering(
items = items,
// Optional: Handle clicks on clusters, cluster items, and cluster item info windows
onClusterClick = null,
onClusterItemClick = null,
onClusterItemInfoWindowClick = null,
// Optional: Custom rendering for clusters
clusterContent = null,
// Optional: Custom rendering for non-clustered items
clusterItemContent = null,
)
This library also provides optional composable widgets in the maps-compose-widgets
library that you can use alongside the GoogleMap
composable.
This widget shows the current scale of the map in feet and meters when zoomed into the map, changing to miles and kilometers, respectively, when zooming out. A DisappearingScaleBar
is also included, which appears when the zoom level of the map changes, and then disappears after a configurable timeout period.
The ScaleBarActivity demonstrates both of these, with the DisappearingScaleBar
in the upper left corner and the normal base ScaleBar
in the upper right:
Both versions of this widget leverage the CameraPositionState
in maps-compose
and therefore are very simple to configure with their defaults:
Box(Modifier.fillMaxSize()) {
GoogleMap(
modifier = Modifier.fillMaxSize(),
cameraPositionState = cameraPositionState
) {
// ... your map composables ...
}
ScaleBar(
modifier = Modifier
.padding(top = 5.dp, end = 15.dp)
.align(Alignment.TopEnd),
cameraPositionState = cameraPositionState
)
// OR
DisappearingScaleBar(
modifier = Modifier
.padding(top = 5.dp, end = 15.dp)
.align(Alignment.TopStart),
cameraPositionState = cameraPositionState
)
}
The colors of the text, line, and shadow are also all configurable (e.g., based on isSystemInDarkTheme()
on a dark map). Similarly, the DisappearingScaleBar
animations can be configured.
Contributions are welcome and encouraged! See contributing for more info.
Encounter an issue while using this library?
If you find a bug or have a feature request, please file an issue. Or, if you'd like to contribute, send us a pull request and refer to our code of conduct.
You can also discuss this library on our Discord server.