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Clear interpolations before starting game
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Fixes rare case where moving sectors lerp to their default position at multiplayer start
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tmyqlfpir authored and nukeykt committed Sep 7, 2023
1 parent bd03c40 commit e67381a
Showing 1 changed file with 2 additions and 0 deletions.
2 changes: 2 additions & 0 deletions source/blood/src/blood.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -780,6 +780,8 @@ void StartLevel(GAMEOPTIONS *gameOptions)
viewResizeView(gViewSize);
if ((gGameOptions.nGameType == kGameTypeTeams) && VanillaMode())
gGameMessageMgr.SetCoordinates(gViewX0S+1,gViewY0S+15);
if (!VanillaMode())
viewClearInterpolations();
netWaitForEveryone(0);
totalclock = 0;
gPaused = 0;
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