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chore: bump version to 2.2.2
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nwesterhausen committed Jun 7, 2024
1 parent 86beb9d commit 15deec9
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2 changes: 1 addition & 1 deletion Metadata/DiscordConnector-Nexus.readme
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DISCORD CONNECTOR - 2.2.1
DISCORD CONNECTOR - 2.2.2
Connect your Valheim server to a Discord Webhook. Works for both dedicated and client-hosted servers. (Visit the github repo for a how-to guide.)

:: REQUIREMENTS ::
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25 changes: 12 additions & 13 deletions Metadata/README.md
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Expand Up @@ -32,23 +32,22 @@ See the [current roadmap](https://github.com/nwesterhausen/valheim-discordconnec
- More statistics trackable/able to be sent
- New day messages

## Changelog
## Abridged Changelog

## Version 2.2.1
### Version 2.2.2

Features

- Server New Day event and message (@jterrace)
- `%DAY_NUMBER%` variable replacement (@jterrace)

## Version 2.2.0

Features

- Working time online leaderboard (@jterrace)
- add `%JOIN_CODE%` variable which will show the join code if crossplay is enabled
- add `%NUM_PLAYERS%` variable which will show the number of online players

Fixes

- Build against the Ashlands update
- Properly calculate time online (@jterrace)
- Ping show the ping POS instead of player's POS (@jimw383)
- updated the documentation to reflect how `%WORLD_NAME%`, `%PUBLIC_IP%`, and `%DAY_NUMBER%` can be
in any messages and be replaced.

Note: At server startup, some variables may not be available. They all should be available when server
is launched, but the join code may take a bit longer to display -- more testing is needed to know exactly
how much extra time it needs on average. If it is consistently unavailable, please file an issue and we
can come up with either a delayed startup message or another event that fires when the code becomes not
empty or changes.
2 changes: 1 addition & 1 deletion Metadata/manifest.json
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{
"name": "DiscordConnector",
"version_number": "2.2.1",
"version_number": "2.2.2",
"website_url": "https://discordconnector.valheim.nwest.games/",
"description": "Connects your Valheim server to a Discord webhook. Works for both dedicated and client-hosted servers.",
"dependencies": [
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2 changes: 1 addition & 1 deletion Metadata/thunderstore.toml
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Expand Up @@ -4,7 +4,7 @@ schemaVersion = "0.0.1"
[package]
namespace = "nwesterhausen"
name = "DiscordConnector"
versionNumber = "2.2.1"
versionNumber = "2.2.2"
description = "Connects your Valheim server to a Discord webhook. Works for both dedicated and client-hosted servers."
websiteUrl = "https://discordconnector.valheim.nwest.games/"
containsNsfwContent = false
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18 changes: 18 additions & 0 deletions docs/changelog.md
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Expand Up @@ -2,6 +2,24 @@

A full changelog of changes, dating all the way back to the first release.

## Version 2.2.2

Features

- add `%JOIN_CODE%` variable which will show the join code if crossplay is enabled
- add `%NUM_PLAYERS%` variable which will show the number of online players

Fixes

- updated the documentation to reflect how `%WORLD_NAME%`, `%PUBLIC_IP%`, and `%DAY_NUMBER%` can be
in any messages and be replaced.

Note: At server startup, some variables may not be available. They all should be available when server
is launched, but the join code may take a bit longer to display -- more testing is needed to know exactly
how much extra time it needs on average. If it is consistently unavailable, please file an issue and we
can come up with either a delayed startup message or another event that fires when the code becomes not
empty or changes.

## Version 2.2.1

Features
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2 changes: 1 addition & 1 deletion src/PluginInfo.cs
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Expand Up @@ -16,7 +16,7 @@ internal static class PluginInfo
{
public const string PLUGIN_ID = "games.nwest.valheim.discordconnector";
public const string PLUGIN_NAME = "Valheim Discord Connector";
public const string PLUGIN_VERSION = "2.2.1";
public const string PLUGIN_VERSION = "2.2.2";
public const string PLUGIN_REPO_SHORT = "github: nwesterhausen/valheim-discordconnector";
public const string PLUGIN_AUTHOR = "Nicholas Westerhausen";
public const string SHORT_PLUGIN_ID = "discordconnector";
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