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fix: 📌 2.0.3 ping BepInEx to 5.4.19 to fix warnings
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nwesterhausen committed Nov 11, 2022
1 parent b0bbcf1 commit 974e57b
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Showing 7 changed files with 22 additions and 4 deletions.
2 changes: 1 addition & 1 deletion DiscordConnector.csproj
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Expand Up @@ -13,7 +13,7 @@

<ItemGroup>
<PackageReference Include="BepInEx.Analyzers" Version="1.0.4" PrivateAssets="all" />
<PackageReference Include="BepInEx.Core" Version="5.*" />
<PackageReference Include="BepInEx.Core" Version="5.4.19" />
<PackageReference Include="LiteDB" Version="5.*" />
<PackageReference Include="Newtonsoft.Json" Version="13.*" />
<PackageReference Include="UnityEngine.Modules" Version="2019.4.24" IncludeAssets="compile" />
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6 changes: 6 additions & 0 deletions Metadata/CHANGELOG.md
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Expand Up @@ -4,6 +4,12 @@ A full changelog for reference.

## History

### Version 2.0.3

Other Changes:

- Set BepInEx depencency to eactly 5.4.19 instead of 5.* (this stops a warning from showing up)

### Version 2.0.2

If a shout is performed by a player that isn't a real player (like a mod), it would break the shout call from working. This is because Discord Connector was trying to lookup the player's details and encountering null. The plugin now checks for that and returns early if null is found.
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6 changes: 6 additions & 0 deletions Metadata/README.md
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Expand Up @@ -35,6 +35,12 @@ See the [current roadmap](https://github.com/nwesterhausen/valheim-discordconnec

## Changelog

### Version 2.0.3

Other Changes:

- Set BepInEx depencency to eactly 5.4.19 instead of 5.* (this stops a warning from showing up)

### Version 2.0.2

If a shout is performed by a player that isn't a real player (like a mod), it would break the shout call from working. This is because Discord Connector was trying to lookup the player's details and encountering null. The plugin now checks for that and returns early if null is found.
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2 changes: 1 addition & 1 deletion Metadata/manifest.json
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@@ -1,6 +1,6 @@
{
"name": "DiscordConnector",
"version_number": "2.0.2",
"version_number": "2.0.3",
"website_url": "https://discordconnector.valheim.nwest.games/",
"description": "Connects your Valheim server to a Discord webhook. Works for both dedicated and client-hosted servers.",
"dependencies": ["denikson-BepInExPack_Valheim-5.4.1901"]
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2 changes: 1 addition & 1 deletion Metadata/thunderstore.toml
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Expand Up @@ -4,7 +4,7 @@ schemaVersion = "0.0.1"
[package]
namespace = "nwesterhausen"
name = "DiscordConnector"
versionNumber = "2.0.2"
versionNumber = "2.0.3"
description = "Connects your Valheim server to a Discord webhook. Works for both dedicated and client-hosted servers."
websiteUrl = "https://discordconnector.valheim.nwest.games/"
containsNsfwContent = false
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6 changes: 6 additions & 0 deletions docs/changelog.md
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Expand Up @@ -4,6 +4,12 @@ A full changelog

## History

### Version 2.0.3

Other Changes:

- Set BepInEx depencency to eactly 5.4.19 instead of 5.* (this stops a warning from showing up)

### Version 2.0.2

If a shout is performed by a player that isn't a real player (like a mod), it would break the shout call from working. This is because Discord Connector was trying to lookup the player's details and encountering null. The plugin now checks for that and returns early if null is found.
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2 changes: 1 addition & 1 deletion src/PluginInfo.cs
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Expand Up @@ -17,7 +17,7 @@ internal static class PluginInfo
{
public const string PLUGIN_ID = "games.nwest.valheim.discordconnector";
public const string PLUGIN_NAME = "Valheim Discord Connector";
public const string PLUGIN_VERSION = "2.0.2";
public const string PLUGIN_VERSION = "2.0.3";
public const string PLUGIN_REPO_SHORT = "github: nwesterhausen/valheim-discordconnector";
public const string PLUGIN_AUTHOR = "Nicholas Westerhausen";
}
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