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Update README.md
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nxrighthere authored Feb 27, 2020
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Expand Up @@ -481,7 +481,7 @@ Contains a managed pointer to the sockets.

`NetworkingSockets.GetConnectionInfo(Connection connection, ref ConnectionInfo info)` gets information about the specified connection. Returns true on success or false on failure.

`NetworkingSockets.GetQuickConnectionStatus(Connection connection, ConnectionStatus status)` gets a brief set of connection status that can be displayed to the user in-game. Returns true on success or false on failure.
`NetworkingSockets.GetQuickConnectionStatus(Connection connection, ref ConnectionStatus status)` gets a brief set of connection status that can be displayed to the user in-game. Returns true on success or false on failure.

`NetworkingSockets.GetDetailedConnectionStatus(Connection connection, StringBuilder status, int statusLength)` gets detailed connection stats in a printable form. Returns 0 on success, -1 on failure, or > 0 if a capacity of the mutable string is not enough.

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