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Pong with GDScript

A simple Pong game. This demo shows best practices for game development in Godot, including signals.

Language: GDScript

Renderer: Compatibility

Note: There is a C# version available here.

Check out this demo on the asset library: https://godotengine.org/asset-library/asset/121

How does it work?

The walls, paddle, and ball are all Area2D nodes. When the ball touches the walls or the paddles, they emit signals and modify the ball.

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