Features
- Custom logic to dynamically spawn zombies.
- Zombies don't burn in daylight (cause it would be weird for a zombie apocalypse).
- Equip randomly enchanted armor, including unique armor trims, to spawned zombies.
- Impose random status effects on zombies upon spawning.
- Configure the time range during which zombies spawn.
- Random Infinite Status effects (Currently finite).
- Enhanced configuration options for providing weapon lists.
- Zombies that inflict burning or frost effects on hit.
Planned Features
- Explosion zombies that exclusively damage entities.
- Assisting Zombies (supporting players or fellow zombies).
- Zombies that hit other zombies to propel them closer to you.
- Dancing zombie that continually spawns new zombies.
I plan to keep this mod fully server side with no client side functionality.
No custom resourcepack stuff too.
I do plan to add the ability to specify zombies from other mods in the config.
Try Tissou's Zombie Pack with this pack for the feels.
Latest Default Config
zombiesBurnInSunlight = false
doScream = true
If zombies burn in sunlight then they wont spawn under the sky in the day.
Scream is just a on screen red message for now, will add sound later.
[Spawning]
spawnInstantly = false
vanillaSpawnRestrictionOnFoot = true
checkIfBlockBelowAllowsSpawning = true
lightLevel = 15
mobIds = ["zombie", "zombie_villager"]
mobWeights = [95, 5]
minPlayerDistance = 16
maxZombieCountPerPlayer = 150
allowedDimensions = ["overworld", "the_nether", "the_end"]
[Spawning.instantSpawning]
maxSpawnAttemptsPerTick = 100
maxSpawnsPerTick = 10
[Spawning.variants]
chance = 0.01
frostWeight = 1
flameWeight = 1
[Spawning.axisSpawn]
chance = 0.1
min = 16
max = 48
[Spawning.planeSpawn]
chance = 0.1
min = 16
max = 48
[Spawning.boxSpawn]
chance = 0.1
min = 24
max = 64
[Spawning.timeRange]
min = 1000
max = 13000
LightLevel will stay between 0 to 15.
checkIfBlockBelowAllowsSpawning
will block spawning if block state does not allow spawning zombies.
vanillaSpawnRestrictionOnFoot
will check for redstone power and PREVENT_MOB_SPAWNING_INSIDE
,INVALID_SPAWN_INSIDE
block tags.
Instant spawning basically spawns them while disregarding the chances.
Time Range value will stay between 0 and 23999.
Note: day is 1000 and midnight is 18000.
Frost Zombies give freezing effect on hit.
Fire Zombie set player on fire on hit.
[Equipment]
armorChances = [0.1, 0.1, 0.1, 0.1]
armorMaterialWeights = [1, 10, 100, 50, 50, 100, 10]
weaponTypeWeights = [100, 20, 20, 75, 1]
weaponMaterialWeights = [1, 10, 100, 50, 50, 100]
weaponChance = 0.1
treasureAllowed = true
[Equipment.enchantmentLevel]
min = 5
max = 40
TODO: Add a chance for enchanted gear.
Slots are in order: [head,chest,legs,boots]
Armor material are in order: [netherite,diamond,iron,gold,chainmail,leather,turtle]
Tools are in order: [swords,shovels,pickaxes,axes,hoes]
Tool material are in order: [netherite,diamond,iron,gold,stone,wood]
treasureAllowed
dictates treasure enchantments like mending.
[ArmorTrims]
materials = ["quartz", "iron", "netherite", "redstone", "copper", "gold", "emerald", "diamond", "lapis", "amethyst"]
materialWeights = [100, 100, 1, 50, 100, 100, 100, 10, 100, 100]
patterns = ["sentry", "dune", "coast", "wild", "ward", "eye", "vex", "tide", "snout", "rib", "spire"]
patternWeights = [10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]
vanillaOnly = true
chance = 0.1
Note: Armor trims can be added through datapacks and are tied to a world.
[statusEffects]
ids = ["speed", "haste", "strength", "jump_boost", "regeneration", "resistance", "fire_resistance", "water_breathing", "invisibility", "health_boost", "absorption", "saturation", "slow_falling", "conduit_power", "dolphins_grace"]
maxTimeInTicks = -1
incrementalChances = [0.1, 0.5, 0.8, 0.9]
maxAmplifier = 5
If maxTimeInTicks is -1 that means all effects will be infinite.