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This is an engine that enables game developers to create games in the style of old SNES style JRPGs. It's the version I'm constantly working on, on my blog there is a tutorial explaining the code. Since the code has grown too much in size for me to make individual lessons with a parallel developing code, the source here is the reference for thos…
olex/FlashPunk-JRPG-Engine
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This is the complete source code for my JRPG Engine powered by the FlashPunk library. Its aim is to enable a developer to make a game with traditional JRPG elements: - Having an avatar walking around a tilemap - Having dialog with NPCs - Move from one map to a different map - Turn-based and real-time combat - Item management, equipment - Skills and Magic - Quests and Journaling - World Map - Script sequences/ Cutscenes - more stuff as development continues... I've also decided to accompany this effort with a tutorial series over on my blog (http://thedoglion.wordpress.com). As the way the first 4 tutorials were made became proportionally as impractical as the code grew in size with every single added feature, I decided to open-source my main branch (meaning NOT the code that was developed in the first 4 tutorials), and continue my tutorials with reference to defined commits/snapshots of the latest branch up here on GitHub. This current release has the following features implemented, even if not in a perfect way: - Avatar movement - Multiple Map navigation for the player - Indoors and outdoors maps - NPCs with pathfinding. They can navigate their way around the multiple maps - Daytime counter and display thereof - Current location display - A primitive world map - Dataloading from xml files, to lessen hard coding and make code more modular
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This is an engine that enables game developers to create games in the style of old SNES style JRPGs. It's the version I'm constantly working on, on my blog there is a tutorial explaining the code. Since the code has grown too much in size for me to make individual lessons with a parallel developing code, the source here is the reference for thos…
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