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Update documentation
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6 changes: 3 additions & 3 deletions _sources/building_the_project_with_dpcpp.rst
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Expand Up @@ -341,7 +341,7 @@ The following table provides details of CMake options and their default values:
CMake invocation examples
##########################

Build oneMKL with support for x86 CPU, Intel GPU, and Nvidia GPUs with tests
Build oneMKL with support for Nvidia GPUs with tests
disabled using the Ninja build system:

.. code-block:: bash
Expand All @@ -363,7 +363,7 @@ and Intel GPU (``MKLGPU``) backends are enabled by default, but are disabled
here. The backends for Nvidia GPUs must all be explicilty enabled. The tests are
disabled, but the examples will still be built.

Building oneMKL with support x86 CPU, Intel GPU, and AMD GPUs with tests
Building oneMKL with support for AMD GPUs with tests
disabled:

.. code-block:: bash
Expand Down Expand Up @@ -401,7 +401,7 @@ GPU and Nvidia GPU with testing enabled:
Note that this is not a supported configuration, and requires Codeplay's oneAPI
for `AMD <https://developer.codeplay.com/products/oneapi/amd/home/>`_ and
`Nvidia <https://developer.codeplay.com/products/oneapi/nvidia/home/>`_ GPU
plugins. Like the above example, the MKLCPU and MKLGPU backends are enabled by
plugins. The MKLCPU and MKLGPU backends are enabled by
default, with backends for Nvidia GPU and AMD GPU explicitly enabled.
``-DTARGET_DOMAINS=dft`` causes only DFT backends to be built. If this was not
set, the backend libraries to enable the use of BLAS, LAPACK and RNG with MKLGPU
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6 changes: 3 additions & 3 deletions building_the_project_with_dpcpp.html
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Expand Up @@ -868,7 +868,7 @@ <h2>Backends<a class="headerlink" href="#backends" title="Link to this heading">
</section>
<section id="cmake-invocation-examples">
<span id="build-invocation-examples-dpcpp"></span><h2>CMake invocation examples<a class="headerlink" href="#cmake-invocation-examples" title="Link to this heading">#</a></h2>
<p>Build oneMKL with support for x86 CPU, Intel GPU, and Nvidia GPUs with tests
<p>Build oneMKL with support for Nvidia GPUs with tests
disabled using the Ninja build system:</p>
<div class="highlight-bash notranslate"><div class="highlight"><pre><span></span>cmake<span class="w"> </span><span class="nv">$ONEMKL_DIR</span><span class="w"> </span><span class="se">\</span>
<span class="w"> </span>-GNinja<span class="w"> </span><span class="se">\</span>
Expand All @@ -887,7 +887,7 @@ <h2>Backends<a class="headerlink" href="#backends" title="Link to this heading">
and Intel GPU (<code class="docutils literal notranslate"><span class="pre">MKLGPU</span></code>) backends are enabled by default, but are disabled
here. The backends for Nvidia GPUs must all be explicilty enabled. The tests are
disabled, but the examples will still be built.</p>
<p>Building oneMKL with support x86 CPU, Intel GPU, and AMD GPUs with tests
<p>Building oneMKL with support for AMD GPUs with tests
disabled:</p>
<div class="highlight-bash notranslate"><div class="highlight"><pre><span></span>cmake<span class="w"> </span><span class="nv">$ONEMKL_DIR</span><span class="w"> </span><span class="se">\</span>
<span class="w"> </span>-DCMAKE_CXX_COMPILER<span class="o">=</span>clang++<span class="w"> </span><span class="se">\</span>
Expand Down Expand Up @@ -919,7 +919,7 @@ <h2>Backends<a class="headerlink" href="#backends" title="Link to this heading">
<p>Note that this is not a supported configuration, and requires Codeplay’s oneAPI
for <a class="reference external" href="https://developer.codeplay.com/products/oneapi/amd/home/">AMD</a> and
<a class="reference external" href="https://developer.codeplay.com/products/oneapi/nvidia/home/">Nvidia</a> GPU
plugins. Like the above example, the MKLCPU and MKLGPU backends are enabled by
plugins. The MKLCPU and MKLGPU backends are enabled by
default, with backends for Nvidia GPU and AMD GPU explicitly enabled.
<code class="docutils literal notranslate"><span class="pre">-DTARGET_DOMAINS=dft</span></code> causes only DFT backends to be built. If this was not
set, the backend libraries to enable the use of BLAS, LAPACK and RNG with MKLGPU
Expand Down

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