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Idea borrowed from stellarmesher.
Instead of writing intermediary files we could directly insert vertices from memory into a moab-structure.
Perhaps by sharing a reference to a moab accessor object with the mesher backend - and add vertices on the fly.
The text was updated successfully, but these errors were encountered:
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Idea borrowed from stellarmesher.
Instead of writing intermediary files we could directly insert vertices from memory into a moab-structure.
Perhaps by sharing a reference to a moab accessor object with the mesher backend - and add vertices on the fly.
The text was updated successfully, but these errors were encountered: