Improve and optimize semi-broadcast behavior #921
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Improve and optimize semi-broadcast behavior by creating and sending a receiver list to RakServer::Send and RakServer::RPC, instead of manually calling them for each player when we want to broadcast to a list of players, like broadcasting sync packets to streamed players.
This change improves both memory usage and performance noticeably (specially on crowded servers) due to removing the need to allocate packet for every single player you are broadcasting your data to through either packets or RPCs.