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Fix for issue #4090: cmd.js line 20-26 replaced with OS-specific keyboard shortcut mappings with localization. #10570

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14 changes: 8 additions & 6 deletions modules/ui/cmd.js
Original file line number Diff line number Diff line change
Expand Up @@ -14,14 +14,14 @@ export var uiCmd = function (code) {
if (detected.os === 'win') {
if (code === '⌘⇧Z') return 'Ctrl+Y';
}

var mac = (detected.os === 'mac');
var result = '',
replacements = {
'⌘': 'Ctrl',
'⇧': 'Shift',
'⌥': 'Alt',
'⌫': 'Backspace',
'⌦': 'Delete'
'⌘': mac ? '⌘ ' : t('shortcuts.key.ctrl'),
'⇧': mac ? '⇧ ' : t('shortcuts.key.shift'),
'⌥': mac ? '⌥ ' : t('shortcuts.key.alt'),
'⌫': mac ? '⌫ ' : t('shortcuts.key.backspace'),
'⌦': mac ? '⌦ ' : t('shortcuts.key.del'),
Comment on lines +20 to +24
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@1ec5 1ec5 Dec 1, 2024

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This is essentially the same as what c22fa60 did in uiCmd.display down below to fix the Keyboard Shortcuts screen. I suspect c22fa60 didn’t touch this function because it’s also being used in places where raw key identifiers are needed rather than human-readable labels. For example, the following code uses the return value to register the actual keyboard shortcut:

var keys = (detected.os === 'mac' ? [uiCmd('⌃⌘F'), 'f11'] : ['f11']);
context.keybinding().on(keys, fullScreen);

iD/modules/ui/zoom.js

Lines 102 to 110 in 3025d4f

utilKeybinding.plusKeys.forEach(function(key) {
context.keybinding().on([key], zoomIn);
context.keybinding().on([uiCmd('⌥' + key)], zoomInFurther);
});
utilKeybinding.minusKeys.forEach(function(key) {
context.keybinding().on([key], zoomOut);
context.keybinding().on([uiCmd('⌥' + key)], zoomOutFurther);
});

If you run this branch on macOS, or on Windows with the German localization, will the shortcuts function correctly when you press them? If not, then maybe we need to revert this function to what it was previously. If we look back at the code I pointed to earlier, notice how it’s only being used to create the tooltip – so it’s probably only for display purposes:

.keys([uiCmd('⌘⇧' + t('info_panels.history.key'))])

If that’s the case, then changing that code to call uiCmd.display instead might fix the issue for that particular tooltip. So instead of implementing anything new, you’d be reviewing each of the calls to uiCmd, deciding whether it should be replaced with a call to uiCmd.display.

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@StillAbeginnerr StillAbeginnerr Dec 1, 2024

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Thank very much for the detailed explanation, it's very helpful and I now understood with more clarity, gotta read more about this codebase, and I've marked the calls where uiCmd been called and now checking how useful, the uiCmd.display would be for a particular tooltip...will submit a pull request again after high detailed review of each call.

};

for (var i = 0; i < code.length; i++) {
Expand All @@ -36,12 +36,14 @@ export var uiCmd = function (code) {
};



// return a display-focused string for a given keyboard code
uiCmd.display = function(code) {
if (code.length !== 1) return code;

var detected = utilDetect();
var mac = (detected.os === 'mac');

var replacements = {
'⌘': mac ? '⌘ ' + t('shortcuts.key.cmd') : t('shortcuts.key.ctrl'),
'⇧': mac ? '⇧ ' + t('shortcuts.key.shift') : t('shortcuts.key.shift'),
Expand Down
1 change: 1 addition & 0 deletions modules/ui/sections/data_layers.js
Original file line number Diff line number Diff line change
Expand Up @@ -405,6 +405,7 @@ export function uiSectionDataLayers(context) {
.placement('top')
);


historyPanelLabelEnter
.append('input')
.attr('type', 'checkbox')
Expand Down