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O3DE_tutorials

O3DE Game Development Tutorials

Welcome!

This repository contains tutorials for developing with O3DE engine.


Save Tutorial

This tutorial explains how you can create a JSON based file save system by combining Lua and Script Canvas. Currently Script Canvas does not have native JSON load/save/parsing functionality. In the meantime, it is possible to leverage Lua for JSON operations.

It covers:

  • Creating Script Events
  • Using Script Events between Lua and Script Canvas
  • Using a Lua JSON parser to save/load JSON files
  • Sending the JSON data from Lua to Script Canvas to allow working in a visual environment