O3DE Game Development Tutorials
Welcome!
This repository contains tutorials for developing with O3DE engine.
This tutorial explains how you can create a JSON based file save system by combining Lua and Script Canvas. Currently Script Canvas does not have native JSON load/save/parsing functionality. In the meantime, it is possible to leverage Lua for JSON operations.
It covers:
- Creating Script Events
- Using Script Events between Lua and Script Canvas
- Using a Lua JSON parser to save/load JSON files
- Sending the JSON data from Lua to Script Canvas to allow working in a visual environment