The aim of the project is to create an easy to use, lightweight, cross-browser, general purpose 3D library in angular. The current builds only include a WebGL renderer but WebGPU (experimental), SVG and CSS3D renderers are also available in the examples.
Home — Examples — Documentation — API Documentation
This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL
renderer for the scene and camera, and it adds that viewport to the document.body
element. Finally, it animates the cube within the scene for the camera.
To Install you can choose one from two method.
# install shell script
npm install -g @angular/cli
npm install --save ngx3js
node ./node_modules/ngx3js/bin/patch.js
npm install
# install by npm
npm install -g @angular/cli
npm install --save ngx3js
npm install --save three@0.137.5
npm install --save-dev @types/three@0.137.0
To use ngx3js have to import Ngx3JsModule in src/app/app.module.ts or some other place modle.ts
// src/app/app.module.ts
import { Ngx3JsModule } from 'ngx3js';
@NgModule({
....
imports: [..., Ngx3JsModule],
....
})
If you chhange assets in angular.json file must be setted!
// src/app/app.component.ts
import { ThreeUtil } from 'ngx3js';
export class AppComponent {
ngOnInit(): void {
// any where use ngx3js for just one time
ThreeUtil.setAssetUrl('assets/examples/');
}
}
if you need lottie_canvas add "node_modules/ngx3js/assets/js/libs/lottie_canvas.js" to scripts like below. if you need DRACOExporter add "node_modules/ngx3js/assets/js/libs/draco/draco_encoder.js" to scripts like below.
the assets url can be changed by your site.
// angular.json
{
"projects": {
"your-project-name": {
"architect": {
"build": {
"options": {
"assets": [
{
"glob": "**/*",
"input": "./node_modules/ngx3js/assets",
"output": "/assets/examples/"
}
],
"scripts": [
"node_modules/ngx3js/assets/js/libs/lottie_canvas.js",
"node_modules/ngx3js/assets/js/libs/draco/draco_encoder.js"
]
},
},
}
}
},
}
// tsconfig.json
{
"compilerOptions": {
"paths": {
"fs": ["./node_modules/fs-web"]
}
}
}
<!-- src/app/app.component.html -->
<div style="width: 700px; height: 500px; display: block; position: relative">
<ngx3js-renderer
[controlType]="'orbit'"
[controlOptions]="{
enablePan: false,
enableDamping: true,
minDistance: 10,
maxDistance: 500
}"
[statsMode]="0"
[antialias]="true"
[clearColor]="'0x000000'"
[shadowMapEnabled]="true"
>
<ngx3js-lookat [x]="0" [y]="0" [z]="0"></ngx3js-lookat>
<ngx3js-camera
[type]="'perspective'"
[fov]="40"
[near]="1"
[far]="1000"
[viewport]="true"
[x]="0"
[y]="0"
[width]="'100%'"
[height]="'100%'"
>
<ngx3js-position [x]="-50" [y]="0" [z]="50"></ngx3js-position>
</ngx3js-camera>
<ngx3js-scene #scene>
<ngx3js-light [type]="'AmbientLight'" [color]="'0x6688cc'"></ngx3js-light>
<ngx3js-light
[type]="'directional'"
[color]="'0xffffff'"
[intensity]="1"
[castShadow]="true"
>
<ngx3js-position [x]="-3" [y]="10" [z]="-10"></ngx3js-position>
</ngx3js-light>
<ngx3js-mesh>
<ngx3js-position [x]="0" [y]="0" [z]="0"></ngx3js-position>
<ngx3js-geometry
[type]="'Icosahedron'"
[radius]="20"
[detail]="2"
></ngx3js-geometry>
<ngx3js-material
[type]="'meshlambert'"
[color]="'0xffffff'"
[wireframe]="true"
></ngx3js-material>
</ngx3js-mesh>
<ngx3js-mesh>
<ngx3js-position [x]="0" [y]="0" [z]="0"></ngx3js-position>
<ngx3js-geometry
[type]="'TextGeometry'"
[text]="'Ngx3Js'"
[font]="'gentilis_regular'"
[size]="20"
[height]="5"
[center]="true"
></ngx3js-geometry>
<ngx3js-material
[type]="'meshlambert'"
[color]="'0xff0000'"
></ngx3js-material>
</ngx3js-mesh>
</ngx3js-scene>
</ngx3js-renderer>
</div>
Cloning the repo with all its history results in a ~2 GB download. If you don't need the whole history you can use the depth
parameter to significantly reduce download size.
git clone --depth=1 https://github.com/outmindkjg/ngx3js-module.git
cd ngx3js-module
ngx3js module required to be reinstall.
git clone --depth=1 https://github.com/outmindkjg/ngx3js.git
cd ngx3js
npm uninstall ngx3js && npm install ngx3js
node ./node_modules/ngx3js/bin/patch.js