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oxitorenk/README.md

Hello, I'm Oğuzhan

🎮 Game Developer at Gnarly Game Studio | 💻 Computer Science Grad


🎮 Let's Collaborate!

I'm a passionate game developer who loves combining creativity and technology to bring unique projects to life. I focus on designing and building immersive and engaging games, and I enjoy every aspect of game development—from coding mechanics to creating artistic visuals.

Here’s a bit more about me:

  • 🎮 Game Developer: I work at Gnarly Game Studio, where I design, develop, and polish fun-to-play games with a focus on quality and player experience.
  • 💻 Computer Science Grad: My computer science background helps me dive deep into programming, optimize algorithms, and create clean, maintainable code.

🌟 My Projects

Check out some of my projects and contributions:

🚀 Let's Collaborate!

I'm always open to exciting new projects. Whether it's creating the next big indie game, diving deep into software development, or collaborating on a unique venture, I'd love to connect and create something impactful.

Feel free to reach out for:

  • 🎮 Game Development Projects
  • 💻 Software Development Ventures
  • 🔗 Open Source Contributions

📧 Email: akbulutoguzhan@outlook.com.tr

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  1. static-markdown-website static-markdown-website Public

    The "Static Markdown Website" project is a Next.js-based documentation website generator, employing Markdown files for content management. Featuring static site generation, metadata handling, and c…

    TypeScript

  2. unity-target-pointer unity-target-pointer Public

    Unity plugin that showing the location of a specified GameObject with an arrow. Similar to quest markers in Skyrim, this feature keeps the player’s attention focused on important objects in the gam…

    C#

  3. woodcutter woodcutter Public

    Hyper-Casual Game with a Dexterity Based Single Game Mechanic.

    C# 14 4