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GGame is a generic game platform. My intention is to provide a framework to implement custom boardgames (chess, cheques, 4 in a row, ...) in a dynamic way such as rules can change dynamically (theyre in the DB, not in the code!).
palladius/ggame
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= Project Specs = - Consider the scenario that you’re building a social game. The user performs different activities in the game, activities that are governed by the rules of the game. - Social games are extremely iterative. This means the rules are frequently changing. - As a result, we want to keep the “business logic” of the rules separate from the application code so that they’re easier to maintain and iterate. - Prototype a preliminary system that would allow developers to define game rules in code and then assert these rules in the context of a basic game. = DOCS See docs/README_FOR_APP for further info (or build 'rake doc:app' ) = INSTALL $ rake doc:app # create docs! $ rake db:seed # populate DB with sample data $ script/server # starts server $ open http://localhost:3000/ # point to http://localhost:3000/
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GGame is a generic game platform. My intention is to provide a framework to implement custom boardgames (chess, cheques, 4 in a row, ...) in a dynamic way such as rules can change dynamically (theyre in the DB, not in the code!).
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