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Typo修正
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pandrabox committed Sep 10, 2024
1 parent e4b5c05 commit 1ecfcfa
Showing 1 changed file with 10 additions and 10 deletions.
20 changes: 10 additions & 10 deletions Editor/PanActionLayer.cs
Original file line number Diff line number Diff line change
Expand Up @@ -55,20 +55,20 @@ public void AddLoopEmote()
CurrentState = EmoteStateMachine.AddState($@"E{CurrentID:D3}");
CurrentState.motion = CurrentSplittedAnimation.AAPClip;
CurrentState.writeDefaultValues = false;
TranditionFromPrepare();
TranditionToRecovery_LoopHold();
TranditionToForceExit();
TransitionFromPrepare();
TransitionToRecovery_LoopHold();
TransitionToForceExit();
}
public void AddOneShotEmote()
{
CurrentState = EmoteStateMachine.AddState($@"E{CurrentID:D3}");
CurrentState.motion = CurrentSplittedAnimation.AAPClip;
CurrentState.writeDefaultValues = false;
TranditionFromPrepare();
TranditionToRecovery_OneShot();
TranditionToForceExit();
TransitionFromPrepare();
TransitionToRecovery_OneShot();
TransitionToForceExit();
}
private void TranditionFromPrepare()
private void TransitionFromPrepare()
{
AnimatorState FromState = GetEmoteState("Prepare standing");
AnimatorStateTransition T = FromState.AddTransition(CurrentState);
Expand All @@ -79,7 +79,7 @@ private void TranditionFromPrepare()
T.offset = 0;
T.AddCondition(AnimatorConditionMode.Equals, CurrentID, "VRCEmote");
}
private void TranditionToRecovery_OneShot()
private void TransitionToRecovery_OneShot()
{
AnimatorState ToState = GetEmoteState("Recovery standing");
AnimatorStateTransition T = CurrentState.AddTransition(ToState);
Expand All @@ -89,7 +89,7 @@ private void TranditionToRecovery_OneShot()
T.duration = 0.25f;
T.offset = 0;
}
private void TranditionToRecovery_LoopHold()
private void TransitionToRecovery_LoopHold()
{
AnimatorState ToState = GetEmoteState("Recovery standing");
AnimatorStateTransition T = CurrentState.AddTransition(ToState);
Expand All @@ -100,7 +100,7 @@ private void TranditionToRecovery_LoopHold()
T.offset = 0;
T.AddCondition(AnimatorConditionMode.NotEqual, CurrentID, "VRCEmote");
}
private void TranditionToForceExit()
private void TransitionToForceExit()
{
AnimatorState ToState = GetEmoteState("Force Exit");
AnimatorStateTransition T = CurrentState.AddTransition(ToState);
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