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using System; | ||
using System.Linq; | ||
using System.Collections.Generic; | ||
using nadena.dev.ndmf; | ||
using nadena.dev.modular_avatar.core; | ||
using nadena.dev.modular_avatar.core.editor; | ||
using UnityEngine; | ||
using UnityEditor; | ||
using UnityEditor.Animations; | ||
using VRC.SDK3.Avatars.Components; | ||
using com.github.pandrabox.emoteprefab.runtime; | ||
using static com.github.pandrabox.emoteprefab.runtime.Generic; | ||
using com.github.pandrabox.emoteprefab.editor; | ||
using Pan.Lib; | ||
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[assembly: ExportsPlugin(typeof(EmotePrefabPass))] | ||
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namespace com.github.pandrabox.emoteprefab.editor | ||
{ | ||
/// <summary> | ||
/// To call from Unity menu (Debug Only, Comment out upon release.) | ||
/// </summary> | ||
public class EmotePrefabUnityMenu : MonoBehaviour | ||
{ | ||
[MenuItem("PanDev/EmotePrefab")] | ||
static void GenEmotePrefab() | ||
{ | ||
var Target = Selection.activeGameObject; | ||
var AvatarDescriptor = FindComponentFromParent<VRCAvatarDescriptor>(Target); | ||
new EmotePrefabMain().Run(AvatarDescriptor); | ||
} | ||
} | ||
/// <summary> | ||
/// To call from NDMF | ||
/// </summary> | ||
public class EmotePrefabPass : Plugin<EmotePrefabPass> | ||
{ | ||
protected override void Configure() | ||
{ | ||
//try | ||
//{ | ||
InPhase(BuildPhase.Transforming).BeforePlugin("nadena.dev.modular-avatar").Run("PanEmotePrefab", ctx => | ||
{ | ||
var TargetComponents = ctx.AvatarRootTransform.GetComponentsInChildren<EmotePrefab>(false); | ||
foreach (var T in TargetComponents) | ||
{ | ||
new EmotePrefabMain().Run(ctx.AvatarDescriptor); | ||
return; | ||
} | ||
}); | ||
//} | ||
//catch (Exception e) | ||
//{ | ||
// Debug.LogError($@"[Pan:EmotePrefab]{e}"); | ||
//} | ||
} | ||
} | ||
/// <summary> | ||
/// Actual operation | ||
/// </summary> | ||
public class EmotePrefabMain : MonoBehaviour | ||
{ | ||
VRCAvatarDescriptor AvatarDescriptor; | ||
public void Run(VRCAvatarDescriptor AvatarDescriptor)//,GameObject AvatarRootObject | ||
{ | ||
this.AvatarDescriptor = AvatarDescriptor; | ||
ActionLayerReplace(); | ||
} | ||
private void ActionLayerReplace() | ||
{ | ||
string ActionAnimatorPath = $@"Packages\com.github.pandrabox.emoteprefab\Assets\BearsDen\CustomAnimatorControllers\Action.controller"; | ||
var AssignController= AssetDatabase.LoadAssetAtPath<AnimatorController>(ActionAnimatorPath); | ||
if (AssignController == null) { | ||
throw new Exception("EmotePrefab ActionLayerReplace AssignController Not Found"); | ||
} | ||
AvatarDescriptor.baseAnimationLayers[3].isDefault = false; | ||
AvatarDescriptor.baseAnimationLayers[3].animatorController = AssignController; | ||
} | ||
} | ||
} |
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using UnityEngine; | ||
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namespace com.github.pandrabox.emoteprefab.runtime | ||
{ | ||
[AddComponentMenu("Pan/EmotePrefab")] | ||
public class EmotePrefab : MonoBehaviour, VRC.SDKBase.IEditorOnly | ||
{ | ||
// public RuntimeAnimatorController animator; | ||
} | ||
} |
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using System; | ||
using System.Collections.Generic; | ||
using System.Linq; | ||
using UnityEngine; | ||
using com.github.pandrabox.emoteprefab.runtime; | ||
using VRC.SDK3.Avatars.Components; | ||
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namespace com.github.pandrabox.emoteprefab.runtime | ||
{ | ||
public static class Generic | ||
{ | ||
/// <summary> | ||
/// Searches for a specific component in the self or parent direction. | ||
/// Example of use: var Descriptor = FindComponentFromParent<VRCAvatarDescriptor>(MyGameObject); | ||
/// </summary> | ||
/// <typeparam name="T">Target Component Name</typeparam> | ||
/// <param name="CurrentObject">GameObject to search from</param> | ||
/// <returns>The first component found, or null if none.</returns> | ||
public static T FindComponentFromParent<T>(GameObject CurrentObject) where T : Component | ||
{ | ||
while (CurrentObject != null) | ||
{ | ||
var component = CurrentObject.GetComponent<T>(); | ||
if (component != null) | ||
{ | ||
return component; | ||
} | ||
CurrentObject = CurrentObject.transform.parent?.gameObject; | ||
} | ||
return null; | ||
} | ||
/// <summary> | ||
/// Searches for a specific component in the self or parent direction. | ||
/// Example of use: var Descriptor = FindComponentFromParent<VRCAvatarDescriptor>(MyTransform); | ||
/// </summary> | ||
/// <typeparam name="T">Target Component Name</typeparam> | ||
/// <param name="CurrentTransform">Transform to search from</param> | ||
/// <returns>The first component found, or null if none.</returns> | ||
public static T FindComponentFromParent<T>(Transform CurrentTransform) where T : Component | ||
{ | ||
return FindComponentFromParent<T>(CurrentTransform?.gameObject); | ||
} | ||
public static GameObject GetAvatarRootObject(GameObject Target) | ||
{ | ||
return FindComponentFromParent<VRCAvatarDescriptor>(Target)?.gameObject; | ||
} | ||
public static GameObject GetAvatarRootObject(Transform Target) | ||
{ | ||
return FindComponentFromParent<VRCAvatarDescriptor>(Target)?.gameObject; | ||
} | ||
public static Transform GetAvatarRootTransform(GameObject Target) | ||
{ | ||
return FindComponentFromParent<VRCAvatarDescriptor>(Target)?.gameObject?.transform; | ||
} | ||
public static Transform GetAvatarRootTransform(Transform Target) | ||
{ | ||
return FindComponentFromParent<VRCAvatarDescriptor>(Target)?.gameObject?.transform; | ||
} | ||
public static bool IsInAvatar(GameObject Target) | ||
{ | ||
return GetAvatarRootObject(Target) != null; | ||
} | ||
public static bool IsInAvatar(Transform Target) | ||
{ | ||
return IsInAvatar(Target.gameObject); | ||
} | ||
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public static GUIStyle TitleStyle() | ||
{ | ||
GUIStyle style = new GUIStyle(GUI.skin.label); | ||
style.normal.background = MakeTex(1, 1, new Color(255f / 255f, 128f / 255f, 0f / 255f, 1f)); | ||
style.normal.textColor = Color.black; | ||
style.fontStyle = FontStyle.Bold; | ||
return style; | ||
} | ||
public static Texture2D MakeTex(int width, int height, Color color) | ||
{ | ||
Color[] pix = new Color[width * height]; | ||
for (int i = 0; i < pix.Length; ++i) | ||
{ | ||
pix[i] = color; | ||
} | ||
Texture2D result = new Texture2D(width, height); | ||
result.SetPixels(pix); | ||
result.Apply(); | ||
return result; | ||
} | ||
public static bool IsWithinErrorRange(Vector3 vector3, float referenceValue, float errorThreshold) | ||
{ | ||
return Mathf.Abs(vector3.x - referenceValue) <= errorThreshold && | ||
Mathf.Abs(vector3.y - referenceValue) <= errorThreshold && | ||
Mathf.Abs(vector3.z - referenceValue) <= errorThreshold; | ||
} | ||
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public static void SetEditorOnly(string TargetName, bool SW, GameObject ParentObject = null) | ||
{ | ||
var Targets = GetGameObjectsByName(TargetName, ParentObject); | ||
foreach (var Target in Targets) | ||
{ | ||
SetEditorOnly(Target, SW); | ||
} | ||
} | ||
public static void SetEditorOnly(GameObject Target, bool SW) | ||
{ | ||
if (SW) | ||
{ | ||
Target.tag = "EditorOnly"; | ||
Target.SetActive(false); | ||
} | ||
else | ||
{ | ||
Target.tag = "Untagged"; | ||
Target.SetActive(true); | ||
} | ||
} | ||
public static void SetEditorOnly(Transform Target, bool SW) | ||
{ | ||
SetEditorOnly(Target.gameObject, SW); | ||
} | ||
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public static Transform[] GetTransformsByName(string TargetName, Transform ParentTransform = null) | ||
{ | ||
Transform[] Transforms; | ||
if (ParentTransform != null) | ||
{ | ||
Transforms = ParentTransform.GetComponentsInChildren<Transform>(true)?.Where(t => t.name == TargetName)?.ToArray(); | ||
} | ||
else | ||
{ | ||
Transforms = GameObject.FindObjectsOfType<Transform>()?.Where(t => t.name == TargetName)?.ToArray(); | ||
} | ||
return Transforms; | ||
} | ||
public static Transform[] GetTransformsByName(string TargetName, GameObject ParentObject = null) | ||
{ | ||
return GetTransformsByName(TargetName, ParentObject.transform); | ||
} | ||
public static GameObject[] GetGameObjectsByName(string TargetName, Transform ParentTransform = null) | ||
{ | ||
Transform[] Transforms = GetTransformsByName(TargetName, ParentTransform); | ||
GameObject[] GameObjects = new GameObject[Transforms.Length]; | ||
for (int i = 0; i < Transforms.Length; i++) | ||
{ | ||
GameObjects[i] = Transforms[i].gameObject; | ||
} | ||
return GameObjects; | ||
} | ||
public static GameObject[] GetGameObjectsByName(string TargetName, GameObject ParentGameObject = null) | ||
{ | ||
return GetGameObjectsByName(TargetName, ParentGameObject.transform); | ||
} | ||
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public static bool IsTargetEditorOnly(string TargetName, GameObject ParentObject = null) | ||
{ | ||
Transform[] Transforms = GetTransformsByName(TargetName, ParentObject); | ||
if (Transforms == null || Transforms.Length < 1) { return false; } | ||
return IsTargetEditorOnly(Transforms[0].gameObject); | ||
} | ||
public static bool IsTargetEditorOnly(GameObject target) | ||
{ | ||
return target.tag == "EditorOnly" && target.activeSelf == false; | ||
} | ||
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public static float DELTA = 0.00001f; | ||
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public static string[] GestureNames = new string[] { "Neutral", "Fist", "HandOpen", "FingerPoint", "Victory", "RocknRoll", "HandGun", "Thumbsup" }; | ||
public enum Gesture | ||
{ | ||
Neutral, | ||
Fist, | ||
HandOpen, | ||
FingerPoint, | ||
Victory, | ||
RocknRoll, | ||
HandGun, | ||
Thumbsup | ||
} | ||
public const int GESTURENUM = 8; | ||
} | ||
} |
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