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Some of the code in Rugburn is getting pretty complex. For better or worse, I believe we can manage some of that complexity (especially around dynamically allocated memory and data structures) using C++ than we can using C.
It is unclear if we will be able to use STL containers or static initializers, it's probably possible, but will need work on both the MinGW and MSVC side to correctly statically link the C++ standard library as well as perform the correct initialization.
P.S.: The amount of casting this introduces is pretty ugly, but it should pay off, as we should be able to introduce templates later on which can make e.g.
HookProc
type-checked.