bug: fix player character data struct stats alignment #50
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If we try to give the player N power slots with the current struct layout we'll observe that they do not work but instead are allocated to the curve stat.
Base stats:
Equipping a power item with power slot = 1, here we'd expect our power to be 28:
Yet if we equip a curve item, we can see it is raised to 14 instead of the expected 13:
The offsetted 4 bytes after the stats array is actually the character mastery level (0-10), if we set to 10 we can see the extra bonuses on the Character Mastery screen: