Releases: pazusoba/core
Releases · pazusoba/core
パズそば 0.8γ
This release was meant to be released earlier, but it is taking longer than I thought. 0.8.0 is no used anymore, and I am working on 0.9.0 at the moment.
Full Changelog: v0.7.5-beta...v0.8.0-gamma
パズそば 0.7.5β
- Improved automation
- Full automation
- Improved overall performance
Now, working on the full refactor.
パズそば 0.7.2β
- Added benchmark
- Tried some randomness
- Adjusted the scoring system
- Other minor improvements
Time to start working on V2.
There are many issues in V1 (thread safety, performance, routes and more).
The structure should be improved to solve issues in V1.
パズそば 0.7.1β
パズそば 0.7β
There are issues with this release. All will be fixed in 0.7.1β
- Improved the efficiency of the algorithm
- fixed a combo counting bug
- up to 2x faster than v0.6-beta
V2 is WIP now. It aims to output better routes and a speed mode will be added just for automation
The algorithm will be improved as well so that it is no longer shortsighted (too greedy currently)
Finally, the heuristic will be adjusted in V1 first and then moved to V2
パズそば 0.6β
パズそば 0.5α
- Improved heuristic function
- Added some profiles
- Improved thread safety (or not)
What's next?
- Better UI with Qt
- Show the path visually
- Replay mode
- Screenshot recognition with OpenCV
- Use monkeyrunner to play the game on Android
パズそば 0.4α
パズそば 0.3α
パズそば 0.2α
- Improved algorithm and generally better solutions
- A GUI is wip