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Just my Vulkan playground (c) 2018 Dr. David Alan Gilbert dave@treblig.org Feel free to use this code as you like; some is based on the Vulkano examples. Please credit me for the rest. TODO: Choose the compute queue better (avoid graphics) Fix up the EmptyShaderInterfaceDef's that are just wrong Wayland Move the X/Wayland code out into Vulkano Make the vertex shader plot a cube, do all the transforms and just give the fragment shader the point on the cube it can see
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