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V1 #8

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@dmnsgn dmnsgn commented Oct 10, 2023

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dmnsgn and others added 30 commits May 9, 2023 17:01
…VERSION < 300 + add missing hooks

- add docs

BREAKING CHANGE: shaders have version check + hooks
feat: port back changes from pex-renderer v4

Co-authored-by: Damien Seguin <dmnsgn@users.noreply.github.com>
Co-authored-by: Marcin Ignac <vorg@users.noreply.github.com>
- add DEPTH_PACK_FAR to clarify packing depth
- clean up all PCF

Closes pex-gl/pex-renderer#109
- merge color and intensity
- correctly add to directColor instead of adding only to indirectSpecular
- upgrade to latest
- cleanup unused code
- compute tex coord in vertex shader
- clarify version
dmnsgn and others added 30 commits May 3, 2024 14:28
…-specular

feat: add support for transmission, dispersion, volume, ior and specular
- division was missing parenthesis
- use depth value directly in blocker search and bump search samples
- use simplex texture2D/CubeCompare instead of lerp and bump pcf samples

- pex-gl/pex-renderer#360
- add luma threshold and sub-pixel quality
- pass texel size directly
- use built-in smoothstep for final offset
- add AA_QUALITY
- fully chunkify fxaa (remove uniforms/varying)
- only use LDR reinhard to read luma
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2 participants