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WOW.js Build Status

Temporary deprecation:

wow.js is temporarily deprecated in favour of AOS (Animate on Scroll). Feel free to ignore the warning if you can't use AOS.

Plans for 3.0 include:

  • Breaking out the shims into an optional module
  • Using the AOS approach for most functionality
  • Remain completely backwards compatible and a drop-in replacement for GPL wowjs, but issue warning on durations of higher granularity than 50ms or longer than 3s
  • Detect Firefox for Android as mobile.

Reveal CSS animation as you scroll down a page. By default, you can use it to trigger animate.css animations. But you can easily change the settings to your favorite animation library.

Advantages:

  • 100% MIT Licensed, not GPL keep your code yours.
  • Naturally Caffeine free
  • Smaller than other JavaScript parallax plugins, like Scrollorama (they do fantastic things, but can be too heavy for simple needs)
  • Super simple to install, and works with animate.css, so if you already use it, that will be very fast to setup
  • Fast execution and lightweight code: the browser will like it ;-)
  • You can change the settings - see below

Live examples

Documentation

It just take seconds to install and use WOW.js! Read the documentation ➫

Dependencies

Installation

  • Bower
   bower install wow-mit
  • NPM
   npm install wow.js

Basic usage

  • HTML
  <section class="wow slideInLeft"></section>
  <section class="wow slideInRight"></section>
  • JavaScript
new WOW().init();

Advanced usage

  • HTML
  <section class="wow slideInLeft" data-wow-duration="2s" data-wow-delay="5s"></section>
  <section class="wow slideInRight" data-wow-offset="10"  data-wow-iteration="10"></section>
  • JavaScript
var wow = new WOW(
  {
    boxClass:     'wow',      // animated element css class (default is wow)
    animateClass: 'animated', // animation css class (default is animated)
    offset:       0,          // distance to the element when triggering the animation (default is 0)
    mobile:       true,       // trigger animations on mobile devices (default is true)
    live:         true,       // act on asynchronously loaded content (default is true)
    callback:     function(box) {
      // the callback is fired every time an animation is started
      // the argument that is passed in is the DOM node being animated
    },
    scrollContainer: null,    // optional scroll container selector, otherwise use window,
    resetAnimation: true,     // reset animation on end (default is true)
  }
);
wow.init();

Asynchronous content support

In IE 10+, Chrome 18+ and Firefox 14+, animations will be automatically triggered for any DOM nodes you add after calling wow.init(). If you do not like that, you can disable this by setting live to false.

If you want to support older browsers (e.g. IE9+), as a fallback, you can call the wow.sync() method after you have added new DOM elements to animate (but live should still be set to true). Calling wow.sync() has no side effects.

Contribute

The library is transpiled using Babel, please update wow.js file.

We use grunt to compile and minify the library:

Install needed libraries

npm install

Get the compilation running in the background

grunt watch

Enjoy!

Bug tracker

If you find a bug, please report it here on Github!

Developer

Originally Developed by Matthieu Aussaguel, mynameismatthieu.com Forked to remain under the MIT license by Thomas Grainger, https://graingert.co.uk

Contributors

Thanks to everyone who has contributed to the project so far:

Initiated and designed by Vincent Le Moign, @webalys