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OceanProject

An Ocean Simulation project for Unreal Engine 4.


4.15 Branch - This is the most up to date branch compatible with UE 4.15.x

img_project

Changelog:

Added in 4.15:

  • Advanced Buoyancy Component by Burnrate.
  • Compatibility fixes.

Added in 4.12:

  • Implemented Planar Reflections as a component of the BP_Ocean blueprint
  • Implemented highly accurate calculations for sun/moon in the plugin, updated skydome to use the new calendar and sky system. This sets the base for the new Skydome, features coming in subsequent updates.

Added in 4.10:

  • Underwater post process with exponential fog
  • Stencil-based underwater masking
  • Wet lens post process
  • Landscape heightmap-based displacement modulation
  • OceanStorm example map (40 Gerstner waves)
  • Advanced BuoyantMesh component by Nubtron
  • Accurate height readback by accounting for x,y displacement
  • Harpoon gun with rope physics
  • Various code improvements
  • Various shader improvements
    (Forum post with more info)

Added in 4.8:

  • Screen Space Reflections (SSR)
  • Distance Blended Normals
  • Infinite Ocean System
  • Configurable Sets of Panning Normals (Small, Medium, Far)
  • Heightmap-based Seafoam & Foam Wave Caps
  • Cubmap-based Reflections
  • Exposed many parameters to BP_Ocean
  • Underwater Distortion Effect
  • Underwater Caustics
    (Forum post with more info)

Added in 4.7:

  • Removed the old buoyancy movement component.
  • Added new buoyancy force component.
  • Added custom player controller.
  • Added example assets: wooden barrels, crate, cannon, icebergs, flag/sails (with apex cloth) & warship HMS Victory.
  • Added simple UI (UMG), with health bar, ship speedometer (knots) etc.
  • Added simple drivable boat blueprint with (multiplayer support).
  • Added advanced warship blueprint with physics + per-poly collision
  • Updated OceanExampleMap_01 to include example boats, ships, cannons, buoyant objects & destructible icebergs.
    (Full 4.7 changelist)

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Vote for upcoming features on our Trello

UE4 Forums thread with more info: [Community Project] WIP Weather & Ocean Water Shader

If you would like to contribute to this project, please PM me on the UE4 forums with your GitHub user name and contact info.

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An Ocean Simulation project for Unreal Engine 4

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