vulk
is a highly experimental Vulkan bindings library, except it only includes the latest features and extensions, such as ray tracing, mesh shaders, descriptor buffers, shader objects, etc. vulk
will not maintain backward compatibility when a new Vulkan extension completely replaces a feature. For example, in vulk
, you can't use vertex shaders because mesh shaders are a superset of all geometry stages.
The design of vulk
is inspired by ash
, which is also what you should use for production use cases instead of vulk
.
Currently, the only supported driver is the latest NVIDIA April 27th, 2023 driver.