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@github-actions github-actions released this 15 Nov 18:01

ZAMNHLMP 2.9 - Season 9: White Sands

Changelog

Additions

  • Added new map "Doublefort" [originally created by Underground]
  • Added new gamemodes "One In the Chamber," "Snipers" (+team variant) and "Rockets"
  • Added an animated logo to the main menu screen
  • Team SWAT gamemode
  • Name tags that appear over players
  • Shield low sound (plays when shield is < 10)
  • Shield depleted sound effect (plays when shield == 0)
  • Crossfire now has an extra ammo area in the blue tunnel, and a vent-slide between the second Displacer room and the room adjacent to the slope where the sniper-rifle can be found
  • New map: "Bounfire" (by TheSpacePirate) [© CC-BY-NC 2022 TheSpacePirate]
  • Santa playermodel (created by Valve's Steve Theodore)
  • Wild West gamemode (357s only)
  • Added an auto gamemode option sv_aura_gamemode_auto <0|1>, which when set to 0 allows for CTF maps to work on other gamemodes
  • Adrian playermodel
  • Added Capture the Flag support to the following maps:
    • Crossfire & its variants
    • Doublecross
    • Doublefort
    • Kasino
  • Added Domination support to the following maps:
    • Base
    • Boot Camp
    • Bounfire
    • Doublecross
    • Doublefort
    • Dyce
    • Kasino
    • Kasino2
    • Outpost
    • Park
    • Snark Pit
    • StalkX
    • Subtarnsit
    • Walk
  • Alternate versions of maps without their gimmicks: "Corssfire", "Subtarnsit", "Walk" and "Works"
  • Airstrike music that plays in Crossfire
  • Adaptive music option in Multiplayer Advanced cl_music_enabled <1|0>
  • Added controls for theatre mode & recording options in the pause menu
  • AI nodes in Crossfire
  • Restored proper functionality of the Crowbar's idle animations
  • "Chill" gamemode
  • Primary shotgun player attack animation added
  • Controller vibration
  • Commands to ban the Opposing Force ammo entities
  • Capture the Flag Rounds gamemode
  • Super Barnacle gamemode
  • The weapon viewmodel now retracts when you approach a wall
  • The HUD inventory now plays sounds regardless of input method (number keys or scroll-wheel)
  • [EXPERIMENTAL] Firefight gamemode with support for Crossfire and Subtransit
  • Command to turn off the HUD watermarks that appear upon connected to a server (hud_watermark <0|1>)
  • Added viewmodel falling effect
  • Added stairs to the outside train-track in Subtransit

Deathmatch Classic Map Pack

  1. Ascension
  2. Hierarchy
  3. Labyrinth

Team Fortress Classic Content Pack:

Maps
  1. 2fort (+ CTF support)
  2. CZ2 (+ Domination support)
  3. Dustbowl
Playermodels
  1. Civilian
  2. Demoman
  3. Engineer
  4. Heavy Weapons Guy
  5. Medic
  6. Pyro
  7. Scout
  8. Sniper
  9. Soldier
  10. Spy

Changes & Fixes

  • Fixed the M249 reload animation being broken
  • Restored 'Use high quality models' checkbox in Multiplayer Advanced
  • Gameplay adjustments to the suit energy regeneration
  • New team models for team-based deathmatch gamemodes
  • Fixed invalid map in the default mapcycle
  • New extended version of the music that plays in Kasino
  • New HUD colour
  • Suit flatline sound will no longer play in gamemodes based on the 'Instagib' gametype
  • Centered the counters for health & armour on the HUD
  • Nametags now behave as intended
  • Adjustments to lighting in Crossfire
  • Adjustments to lighting in Subtransit
  • Optimised the train-track in Subtransit
  • Raised a tunnel in Subtransit to prevent players and the train from getting stuck, thus preventing unfair deaths
  • The strike siren in Crossfire now sounds more urgent when the bunker door closes
  • Red lights are now active when the bunker door opens & closes in Crossfire
  • Fixed an incorrectly mapped texture in Crossfire
  • Adjustments to lighting on Bounce
  • Fixed some incorrectly mapped textures on Bounce
  • Adjustments to lighting on Datacore
  • Fixed some minor performance issues on Rust
  • Revamped gamemodes list in the command menu
  • Fixed preview images for 'blue', 'homer', 'flanders' and 'red' playermodels
  • Bunch of textures added to the Texture Types file
  • Fixed game logo being upside down in the window title & taskbar
  • Updated some Discord Rich Presence map thumbnails
  • Ambience audio refinements in Crossfire
  • Fixed an incorrect texture showing on the upper floor of the Gluon House in Crossfire
  • Changed the Gluon Gun's ammo usage from 5 to 2 uranium cells, so now with a max-clip it lasts approximately as it does in HLDM
  • Changed the pitch of the Gluon Gun so it sounds cooler
  • Players now spawn with the MP5, Shotgun, Crossbow and Sniper Rifle in Capture the Flag and Domination
  • Fixed shotgun ban command not working
  • Fixed a bug that caused Mall to crash
  • Fixed Outpost map enforcing a teamlist rather than the gamemode specified one
  • Overhauled Guardian
  • Crowbar miss sound now plays in different pitches, mimicking the release build of Half-Life
  • You can now shoot through the grate window on Subtransit
  • The Opposing Force weapon sprites now match the rest of the HUD (thanks @SamVanheer for the assets from Half-Life Unified SDK)
  • Changing teams now revokes a point from the player
  • The Opposing Force weapon kill icons now scale properly depending on your resolution
  • Improved viewmodel lag
  • Users no longer have to enter "mapcycles/cycle.txt" into the Mapcycle field of the server settings. Just the name of the file is required
  • More accurate "panel closed" sound in the menus
  • Changed the 'Location callout' control to also report your health and suit points
  • Enhanced spawn sound effect

Half-Life 25th Anniversary Update Hotfix

  • Increased 357 damage from 40 to 50
  • The hivehand now reloads every 0.3s rather than 0.5s
  • All HUD elements are the correct size
  • Improved hand grenade physics
  • Fixed rockets in CONTENTS_SKY not always detonating
  • Restored functionality of sv_allow_autoaim <0|1> CVar
  • Fixed network predicted crowbar swing damage being incorrect

"EXPRESS KASINO II" ©℗ 2024 THE PHOENIX PROJECT AUDIO. USING NOTATIONS WRITTEN BY FABIO MARIANO. ALL RIGHTS RESERVED.

Removals

  • Removed cl_viewmodel_fov command
  • Removed the blaring reverb from Datacore
  • Removed viewpunch options for the following weapons:
    • MP5 (new hardcoded default: old punch with roll)
    • Hivehand (new hardcoded default: random punch)
    • Displacer (new hardcoded default: big viewpunch on)
    • Shock rifle (new hardcoded default: viewpunch on)
    • M249 (new hardcoded default: old viewpunch)
    • Gauss (new hardcoded default: random viewpunch)
  • Removed the CTF_Crossfire map; we will no longer be supporting it moving forward
  • Removed outdated Boot_Camp CTF file
  • Removed Snark_Pit2
  • Removed cl_hud_lag_enabled toggle (HUD lag is tied to cl_viewmodel_lag_enabled)

Special thanks.

This update wouldn't have been possible without the following!

  1. @SamVanheer <- resources from the Half-Life Unified SDK
  2. @JoelTroch <- organised HL25 commits from the Half-Life Updated SDK

..and various more members in the TWHL Discord! If we missed you out let us know!