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docs: fix eratta in migration-guide-1.0
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facing direction is Z instead of Y
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0b5vr authored Oct 25, 2024
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Expand Up @@ -50,7 +50,7 @@ renderer.outputEncoding = THREE.sRGBEncoding;

I have already used this in the example above but there is a utility function called `VRMUtils.rotateVRM0`.

In VRM1.0, the facing direction of the model has been changed from Y- to Y+.
In VRM1.0, the facing direction of the model has been changed from Z- to Z+.

`VRMUtils.rotateVRM0` rotates the VRM model if the VRM is VRM0.0 and faces backward.

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