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Revert "Revert "feature: VRMAnimation""
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# @pixiv/three-vrm-animation | ||
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The implementation of VRM Animation | ||
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[GitHub Repository](https://github.com/pixiv/three-vrm/tree/dev/packages/three-vrm-animation) | ||
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[Examples](https://pixiv.github.io/three-vrm/packages/three-vrm-animation/examples) | ||
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[Documentation](https://pixiv.github.io/three-vrm/packages/three-vrm-animation/docs) |
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[*] | ||
indent_style = tab |
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{ | ||
"root": true, | ||
"plugins": [ | ||
"html" | ||
], | ||
"extends": "mdcs", | ||
"rules": { | ||
"padded-blocks":"off", | ||
"no-unused-vars": "off" | ||
} | ||
} |
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<!DOCTYPE html> | ||
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<html> | ||
<head> | ||
<meta charset="utf-8" /> | ||
<title>three-vrm-animation example</title> | ||
<meta | ||
name="viewport" | ||
content="width=device-width, initial-scale=1.0, minimum-scale=1.0, maximum-scale=1.0, user-scalable=no" | ||
/> | ||
<style> | ||
body { | ||
margin: 0; | ||
} | ||
canvas { | ||
display: block; | ||
} | ||
</style> | ||
</head> | ||
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<body> | ||
<!-- Import maps polyfill --> | ||
<!-- Remove this when import maps will be widely supported --> | ||
<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script> | ||
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<script type="importmap"> | ||
{ | ||
"imports": { | ||
"three": "https://unpkg.com/three@0.154.0/build/three.module.js", | ||
"three/addons/": "https://unpkg.com/three@0.154.0/examples/jsm/", | ||
"@pixiv/three-vrm": "https://unpkg.com/@pixiv/three-vrm@2.0.5/lib/three-vrm.module.js", | ||
"@pixiv/three-vrm-animation": "../lib/three-vrm-animation.module.js" | ||
} | ||
} | ||
</script> | ||
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<script type="module"> | ||
import * as THREE from 'three'; | ||
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'; | ||
import { OrbitControls } from 'three/addons/controls/OrbitControls.js'; | ||
import GUI from 'three/addons/libs/lil-gui.module.min.js'; | ||
import { VRMLoaderPlugin, VRMUtils } from '@pixiv/three-vrm'; | ||
import { createVRMAnimationClip, VRMAnimationLoaderPlugin, VRMLookAtQuaternionProxy } from '@pixiv/three-vrm-animation'; | ||
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// renderer | ||
const renderer = new THREE.WebGLRenderer(); | ||
renderer.setSize( window.innerWidth, window.innerHeight ); | ||
renderer.setPixelRatio( window.devicePixelRatio ); | ||
document.body.appendChild( renderer.domElement ); | ||
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// camera | ||
const camera = new THREE.PerspectiveCamera( 30.0, window.innerWidth / window.innerHeight, 0.1, 20.0 ); | ||
camera.position.set( 0.0, 1.0, 5.0 ); | ||
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// camera controls | ||
const controls = new OrbitControls( camera, renderer.domElement ); | ||
controls.screenSpacePanning = true; | ||
controls.target.set( 0.0, 1.0, 0.0 ); | ||
controls.update(); | ||
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// scene | ||
const scene = new THREE.Scene(); | ||
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// light | ||
const light = new THREE.DirectionalLight( 0xffffff ); | ||
light.position.set( 1.0, 1.0, 1.0 ).normalize(); | ||
scene.add( light ); | ||
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// gltf, vrm, and vrma | ||
let currentVrm = undefined; | ||
let currentVrmAnimation = undefined; | ||
let currentMixer = undefined; | ||
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const loader = new GLTFLoader(); | ||
loader.crossOrigin = 'anonymous'; | ||
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loader.register( ( parser ) => { | ||
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return new VRMLoaderPlugin( parser ); | ||
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} ); | ||
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loader.register( ( parser ) => { | ||
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return new VRMAnimationLoaderPlugin( parser ); | ||
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} ); | ||
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function tryInitVRM( gltf ) { | ||
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const vrm = gltf.userData.vrm; | ||
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if ( vrm == null ) { | ||
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return; | ||
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} | ||
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// calling these functions greatly improves the performance | ||
VRMUtils.removeUnnecessaryVertices( gltf.scene ); | ||
VRMUtils.removeUnnecessaryJoints( gltf.scene ); | ||
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if ( currentVrm ) { | ||
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scene.remove( currentVrm.scene ); | ||
VRMUtils.deepDispose( currentVrm.scene ); | ||
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} | ||
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// Add look at quaternion proxy to the VRM; which is needed to play the look at animation | ||
const lookAtQuatProxy = new VRMLookAtQuaternionProxy( vrm.lookAt ); | ||
lookAtQuatProxy.name = 'lookAtQuaternionProxy'; | ||
vrm.scene.add( lookAtQuatProxy ); | ||
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// Disable frustum culling | ||
vrm.scene.traverse( ( obj ) => { | ||
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obj.frustumCulled = false; | ||
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} ); | ||
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currentVrm = vrm; | ||
scene.add( vrm.scene ); | ||
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// rotate if the VRM is VRM0.0 | ||
VRMUtils.rotateVRM0( vrm ); | ||
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initAnimationClip(); | ||
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console.log( vrm ); | ||
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} | ||
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function tryInitVRMA( gltf ) { | ||
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const vrmAnimations = gltf.userData.vrmAnimations; | ||
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if ( vrmAnimations == null ) { | ||
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return; | ||
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} | ||
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currentVrmAnimation = vrmAnimations[ 0 ] ?? null; | ||
initAnimationClip(); | ||
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console.log( vrmAnimations ); | ||
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} | ||
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function initAnimationClip() { | ||
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if ( currentVrm && currentVrmAnimation ) { | ||
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currentMixer = new THREE.AnimationMixer( currentVrm.scene ); | ||
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const clip = createVRMAnimationClip( currentVrmAnimation, currentVrm ); | ||
currentMixer.clipAction( clip ).play(); | ||
currentMixer.timeScale = params.timeScale; | ||
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currentVrm.humanoid.resetNormalizedPose(); | ||
// currentVrm.expressions.resetAll(); // will implement later | ||
currentVrm.lookAt.reset(); | ||
currentVrm.lookAt.autoUpdate = currentVrmAnimation.lookAtTrack != null; | ||
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} | ||
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} | ||
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function load( url ) { | ||
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loader.load( | ||
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url, | ||
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( gltf ) => { | ||
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tryInitVRM( gltf ); | ||
tryInitVRMA( gltf ); | ||
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}, | ||
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( progress ) => console.log( 'Loading model...', 100.0 * ( progress.loaded / progress.total ), '%' ), | ||
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( error ) => console.error( error ) | ||
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); | ||
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} | ||
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load( './models/VRM1_Constraint_Twist_Sample.vrm' ); | ||
load( './models/test.vrma' ); | ||
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// helpers | ||
const gridHelper = new THREE.GridHelper( 10, 10 ); | ||
scene.add( gridHelper ); | ||
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const axesHelper = new THREE.AxesHelper( 5 ); | ||
scene.add( axesHelper ); | ||
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// animate | ||
const clock = new THREE.Clock(); | ||
clock.start(); | ||
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function animate() { | ||
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requestAnimationFrame( animate ); | ||
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const deltaTime = clock.getDelta(); | ||
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if ( currentMixer ) { | ||
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currentMixer.update( deltaTime ); | ||
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} | ||
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if ( currentVrm ) { | ||
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currentVrm.update( deltaTime ); | ||
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} | ||
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renderer.render( scene, camera ); | ||
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} | ||
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animate(); | ||
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// gui | ||
const gui = new GUI(); | ||
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const params = { | ||
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timeScale: 1.0, | ||
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}; | ||
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gui.add( params, 'timeScale', 0.0, 2.0, 0.001 ).onChange( ( value ) => { | ||
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if ( currentMixer ) { | ||
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currentMixer.timeScale = value; | ||
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} | ||
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} ); | ||
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// dnd handler | ||
window.addEventListener( 'dragover', function ( event ) { | ||
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event.preventDefault(); | ||
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} ); | ||
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window.addEventListener( 'drop', function ( event ) { | ||
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event.preventDefault(); | ||
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// read given file then convert it to blob url | ||
const files = event.dataTransfer.files; | ||
if ( ! files ) { | ||
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return; | ||
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} | ||
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const file = files[ 0 ]; | ||
if ( ! file ) { | ||
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return; | ||
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} | ||
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const blob = new Blob( [ file ], { type: "application/octet-stream" } ); | ||
const url = URL.createObjectURL( blob ); | ||
load( url ); | ||
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} ); | ||
</script> | ||
</body> | ||
</html> |
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<!DOCTYPE html> | ||
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<html> | ||
<head> | ||
<meta charset="utf-8" /> | ||
<title>three-vrm-animation examples</title> | ||
<meta | ||
name="viewport" | ||
content="width=device-width, initial-scale=1.0, minimum-scale=1.0, maximum-scale=1.0, user-scalable=no" | ||
/> | ||
</head> | ||
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<body> | ||
<h1>examples of <a href="https://github.com/pixiv/three-vrm/tree/dev/packages/three-vrm-animation">@pixiv/three-vrm-animation</a></h1> | ||
<p> | ||
<a href="loader-plugin.html">loader-plugin.html</a><br /> | ||
Import a VRM Animation from gltf | ||
</p> | ||
<p> | ||
<a href="dnd.html">dnd.html</a><br /> | ||
A slightly advanced example with a drag-and-drop capability | ||
</p> | ||
</body> | ||
</html> |
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