Releases: pkmnfrk/megacorp
Releases · pkmnfrk/megacorp
v0.3.0 - The Slava110 release
Just about everything in this release was requested or reported by Slava110, so I dedicate this release to him!
New features:
- Some features useful for pack makers and server owners:
- Support for the Game Stages mod! There's a lot to cover, so refer to the wiki page
- You can now specify NBT tags on your vending machine items! See our handy wiki page for the juicy details (#101)
- You can now reload the vending machine config on the fly using
/megacorp reloadVending
(#102) - You can now modify existing quests by creating custom quests with the same name. Any properties you specify in your custom quest will override the existing quest. This is primarily to allow you to attach server commands to built-in quests, but you can also use it to modify the numbers as well. Read all about it on the wiki.
- You can even modify factory-based quests that share a template this way. However, you have to modify each generated quest individually. There's no way to influence the factory yet (although, I'm thinking about it).
- Additionally, the way factories generate quests has been tweaked to allow for greater customization. See the wiki page for more details
- You can create custom rewards that execute commands on rank up! I wrote a whole wiki page about it, check it out!
Bug fixes:
- The corporate card was missing from the Creative Mode tab. (#103)
- The
multQty
parameter was not being loaded from JSON. This means that certain quests were not scaling properly, and will likely get harder. - Occasionally, various GUIs would get desynced in regards to items. This mainly happened when linking Corporate Cards, but could happen other times. This has now been fixed. Twice. (#106)
- If you had an item inside the Manufactory Supplier, then cancelled the job, the item would render on top of the job list. Now, it will get ejected into your inventory (or the floor if you're full up). (#105)
- If you lose access to a quest (eg, via GameStages or removing a mod or something) that is being used by a Manufactory Supplier, it would get confused. Now, it will snap out of its confusion automatically.
v0.2.0 - The Incremental Release
New features:
- Added the Vending Machine, a completely customizable shop interface where people can spend their hard-earned Money on items! Note that this is intended for mod packs and server owners, not for single player. As such, it defaults to being disabled, and also with no stock. See the
Info/For Server Owners
page in the Guide for more details (#6) - Added the Manufactory Supplier, a new way to sell items for Money. While the Shipping Depot is meant for ever-growing bulk sales, the Manufactory Supplier is more intended for a more passive, steady exchange of goods for Money. In a nutshell, you are asked to provide items at a fixed rate. Every time you do so, you progress to a new level. The profit you get for this, as well as the rate, increase as you level up. But, if you slip, then you can risk levelling down. (#8)
- Custom quests can now execute server commands upon completion. See config/megacorp/quests/readme.txt for more information! (#13)
Bug fixes:
- The Forestry quest localizations were missing
- Fix a crash when using Hunger Restore on a server (#100)
v0.1.2
New:
- Added configuration options to blacklist certain quests, quest files, and rewards from loading (#1, #9)
- Added ability to define new quests via config (see config/megacorp/quests) (#2)
Fixed:
- Fluid-based recipes would stop working in certain cases (#14)
- Certain fruit-based quests would be loaded incorrectly (#16)
- Certain non-player entities may register as GUI listeners, which would cause a crash (#17)
- Missing validation in the case that a MegaCorp is deleted while blocks are linked to it
v0.1.1 - Dumb bug fixes after launch
- Fix a crash when Forestry isn't present (Thanks lucidobserver!)
- Fix an error in the guide
v0.1.0 - Initial release
Initial release
NOTE: This release is broken, check the Releases Page for an update!