BDO (short for Big Dumb Object) utilizes the Sessionless protocol to provide developers with a place to store, well, big dumb objects1. It maps the BDO to a public key, so you can sign the BDO so that clients can verify the object they retrieve.
BDO is composed of a CRUD server and database pair, and companion client-side libraries. This repo defines the contract between client and server via REST API, provides database implementation(s) for storing the models used in that contract, and the methods necessary in a client implementation.
The typical usage will look something like:
sequenceDiagram
Client->>+Server: Register User
Server->>+DB: Save userUUID
Server->>+Client: Sends userUUID
Client->>+Server: Requests BDO
Server->>+DB: Requests BDO
Server->>+Client: Sends BDO
And here's what the architecture looks like:
flowchart TD
A[(DB)] <-->|CRUD| B{Server}
B <--> |REST API| C[SDK in Language 1]
B <-->|REST API| D[SDK in Language 2]
B <-->|REST API| E[SDK in Language 3]
It doesn't get much CRUDier than this API:
POST
/user/create
Creates a new user if pubKey does not exist, and returns existing uuid if it does.
signature message is: timestamp + pubKey + hash
name required data type description pubKey true string (hex) the publicKey of the user's keypair timestamp true string in a production system timestamps prevent replay attacks hash true string the state hash to save for the user signature true string (signature) the signature from sessionless for the message
http code content-type response 200
application/json
{"userUUID": <uuid>}
400
application/json
{"code":"400","message":"Bad Request"}
curl -X PUT -H "Content-Type: application/json" -d '{"pubKey": "key", "timestamp": "now", "signature": "sig"}' https://bdo.planetnine.app/user/create
PUT
/user/:uuid/bdo
Puts a user's bdo. If public is true, and pubKey is sent, it will make the BDO available to anyone who queries for that public key.
signature message is: timestamp + userUUID + hash
name required data type description timestamp true string in a production system timestamps prevent replay attacks userUUID true string the user's uuid hash true string the old hash to replace bdo true object the bdo to save public false bool whether the bdo should be publicly availbale pubKey false string the user's pubKey to map to the bdo signature true string (signature) the signature from sessionless for the message
http code content-type response 200
application/json
<bdoerences>
400
application/json
{"code":"400","message":"Bad Request"}
curl -X POST -H "Content-Type: application/json" -d '{"timestamp": "right now", "userUUID": "uuid", "hash": "hash", "bdoerences": {"foo": "bar"}, "signature": "signature"}' https://bdo.planetnine.app/user/update-hash
GET
/user/:uuid/bdo?timestamp=&hash=&signature=
Gets the user's bdo, or a pubKey's bdo.
name required data type description timestamp true string in a production system timestamps prevent replay attacks hash true string the state hash saved client side pubKeyForBDO false string the pubKey that the BDO maps to signature true string (signature) the signature from sessionless for the message
http code content-type response 200
application/json
{"bdo": <bdo>}
406
application/json
{"code":"406","message":"Not acceptable"}
curl -X GET -H "Content-Type: application/json" https://bdo.planetnine.app/user/<uuid>?timestamp=123&hash=hash&pubKey=pubKey&signature=signature
DELETE
/user/delete
Deletes a uuid and pubKey.
signature message is: timestamp + userUUID + hash
name required data type description timestamp true string in a production system timestamps prevent replay attacks userUUID true string the user's uuid hash true string the old hash to replace signature true string (signature) the signature from sessionless for the message
http code content-type response 202
application/json
empty 400
application/json
{"code":"400","message":"Bad Request"}
curl -X DELETE https://bdo.planetnine.app/user/delete
One of the biggest benefits of Sessionless is that it doesn't need to store any sensitive data. This means all of the data BDO cares about can all be saved in a single table/collection/whatever-other-construct-some-database-may-have. And that table looks like:
uuid | pubKey | hash | bdo |
---|---|---|---|
string | string | string | string |
uuid, hash, and pubKey should have unique constraints (Sessionless generated keys and uuids should not collide, but since this is a public API people may just reuse keys and uuids).
Client SDKs need to generate keys via Sessionless, and implement the networking to interface with the server. To do so they should implement the following methods:
checkForUser()
- Checks if keys have been generated, and a uuid exists (all of these should be stored in secure storage of the client)--this is the Sessionless check for if a user is logged in.
createUser()
- Should generate keys, save them appropriately client side, and PUT to /user/create.
saveBDO(bdo)
- Should PUT the passed in bdoerences.
getBDO()
- Should GET bdoerences.
deleteUser(uuid)
- Should DELETE a user by calling /user/:uuid.
NOTE BDO is experimental, and the instance at planetnine.app is ephemeral, and may go away or reset at any time. If you're making the next Palworld and want to use BDO, you're advised to self-host it, or contact zach@planetnine.app to help him upgrade the micro instance it runs on :).
- Localization
- Game formulas (damage, drop rates, experience per level, etc)
- Form configuration
- Particle Emitter inputs
- Styling
- The physical constants for your universe simulation
- Business rules
- Spellbooks
- Image URIs to a CDN
This is a bit dependent on what the server implementations are, so we'll fill the details in later, but the idea is that BDO is hostable by others either for public use like the main instance, or private use.
To add to this repo, feel free to make a pull request.
Footnotes
-
The kind of standard use case for this is config for a client application, and that's a fine use case. But I thought it would be interesting to leave it more open ended, and have the BDOs map to public keys, and see what people come up with. ↩