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planetis-m committed Apr 4, 2024
1 parent 14e5534 commit 5f22190
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Showing 5 changed files with 52 additions and 70 deletions.
14 changes: 7 additions & 7 deletions api/raylib.json
Original file line number Diff line number Diff line change
Expand Up @@ -2229,7 +2229,7 @@
{
"name": "GAMEPAD_BUTTON_RIGHT_FACE_RIGHT",
"value": 6,
"description": "Gamepad right button right (i.e. PS3: Square, Xbox: X)"
"description": "Gamepad right button right (i.e. PS3: Circle, Xbox: B)"
},
{
"name": "GAMEPAD_BUTTON_RIGHT_FACE_DOWN",
Expand All @@ -2239,7 +2239,7 @@
{
"name": "GAMEPAD_BUTTON_RIGHT_FACE_LEFT",
"value": 8,
"description": "Gamepad right button left (i.e. PS3: Circle, Xbox: B)"
"description": "Gamepad right button left (i.e. PS3: Square, Xbox: X)"
},
{
"name": "GAMEPAD_BUTTON_LEFT_TRIGGER_1",
Expand Down Expand Up @@ -3906,11 +3906,11 @@
"name": "camera"
},
{
"type": "float",
"type": "int",
"name": "width"
},
{
"type": "float",
"type": "int",
"name": "height"
}
]
Expand Down Expand Up @@ -7302,7 +7302,7 @@
"name": "image"
},
{
"type": "float *",
"type": "float*",
"name": "kernel"
},
{
Expand Down Expand Up @@ -11669,7 +11669,7 @@
},
{
"name": "AttachAudioStreamProcessor",
"description": "Attach audio stream processor to stream, receives the samples as <float>s",
"description": "Attach audio stream processor to stream, receives the samples as 'float'",
"returnType": "void",
"params": [
{
Expand Down Expand Up @@ -11699,7 +11699,7 @@
},
{
"name": "AttachAudioMixedProcessor",
"description": "Attach audio stream processor to the entire audio pipeline, receives the samples as <float>s",
"description": "Attach audio stream processor to the entire audio pipeline, receives the samples as 'float'",
"returnType": "void",
"params": [
{
Expand Down
69 changes: 30 additions & 39 deletions mangle_names.patch
Original file line number Diff line number Diff line change
Expand Up @@ -153,7 +153,7 @@ index 23b8f43..7369198 100644
#endif

diff --git a/src/platforms/rcore_desktop.c b/src/platforms/rcore_desktop.c
index e9d372f..2b55a28 100644
index 04b7335..f90193b 100644
--- a/src/platforms/rcore_desktop.c
+++ b/src/platforms/rcore_desktop.c
@@ -951,7 +951,7 @@ const char *GetClipboardText(void)
Expand All @@ -179,19 +179,10 @@ index 1aea685..33fe6d4 100644
SDL_ShowCursor(SDL_ENABLE);

diff --git a/src/platforms/rcore_drm.c b/src/platforms/rcore_drm.c
index d303ab1..d905155 100644
index a07ba27..4b08806 100644
--- a/src/platforms/rcore_drm.c
+++ b/src/platforms/rcore_drm.c
@@ -83,7 +83,7 @@ typedef struct {

int fd; // File descriptor to the device it is assigned to
int eventNum; // Number of 'event<N>' device
- Rectangle absRange; // Range of values for absolute pointing devices (touchscreens)
+ rlRectangle absRange; // Range of values for absolute pointing devices (touchscreens)
int touchSlot; // Hold the touch slot number of the currently being sent multitouch block
bool isMouse; // True if device supports relative X Y movements
bool isTouch; // True if device supports absolute X Y movements and has BTN_TOUCH
@@ -124,7 +124,7 @@ typedef struct {
@@ -119,7 +119,7 @@ typedef struct {
char currentButtonStateEvdev[MAX_MOUSE_BUTTONS]; // Holds the new mouse state for the next polling event to grab
bool cursorRelative; // Relative cursor mode
int mouseFd; // File descriptor for the evdev mouse/touch/gestures
Expand All @@ -200,7 +191,7 @@ index d303ab1..d905155 100644
int touchSlot; // Hold the touch slot number of the currently being sent multitouch block

// Gamepad data
@@ -420,7 +420,7 @@ const char *GetClipboardText(void)
@@ -460,7 +460,7 @@ const char *GetClipboardText(void)
}

// Show mouse cursor
Expand Down Expand Up @@ -236,7 +227,7 @@ index 9328b8c..1ddcbcb 100644
if (CORE.Input.Mouse.cursorHidden)
{
diff --git a/src/raylib.h b/src/raylib.h
index 1a15e12..39909b6 100644
index 0d862a0..6abdfed 100644
--- a/src/raylib.h
+++ b/src/raylib.h
@@ -246,12 +246,12 @@ typedef struct Color {
Expand Down Expand Up @@ -453,7 +444,7 @@ index 1a15e12..39909b6 100644
// Mesh management functions
RLAPI void UploadMesh(Mesh *mesh, bool dynamic); // Upload mesh vertex data in GPU and provide VAO/VBO ids
diff --git a/src/rcore.c b/src/rcore.c
index dcdc3be..ca2bb7e 100644
index 9705495..2418d5a 100644
--- a/src/rcore.c
+++ b/src/rcore.c
@@ -638,16 +638,16 @@ void InitWindow(int width, int height, const char *title)
Expand Down Expand Up @@ -494,8 +485,8 @@ index dcdc3be..ca2bb7e 100644
{
#if defined(SUPPORT_GIF_RECORDING)
if (gifRecording)
@@ -868,7 +868,7 @@ void EndDrawing(void)
if (((gifFrameCounter/15)%2) == 1)
@@ -878,7 +878,7 @@ void EndDrawing(void)
if ((int)(GetTime()/0.5)%2 == 1)
{
DrawCircle(30, CORE.Window.screen.height - 20, 10, MAROON); // WARNING: Module required: rshapes
- DrawText("GIF RECORDING", 50, CORE.Window.screen.height - 25, 10, RED); // WARNING: Module required: rtext
Expand All @@ -504,7 +495,7 @@ index dcdc3be..ca2bb7e 100644
#endif

diff --git a/src/rmodels.c b/src/rmodels.c
index d94754f..079cf4d 100644
index 77bb19a..ed38e7e 100644
--- a/src/rmodels.c
+++ b/src/rmodels.c
@@ -3562,13 +3562,13 @@ void DrawModelWiresEx(Model model, Vector3 position, Vector3 rotationAxis, float
Expand Down Expand Up @@ -995,7 +986,7 @@ index 87b9910..24b7adc 100644
// Save data properly in sprite font
font.glyphs[i].value = charId;
diff --git a/src/rtextures.c b/src/rtextures.c
index 588c8b1..1f940b4 100644
index 8321648..c041902 100644
--- a/src/rtextures.c
+++ b/src/rtextures.c
@@ -271,7 +271,7 @@ static Vector4 *LoadImageDataNormalized(Image image); // Load pixel data f
Expand All @@ -1016,7 +1007,7 @@ index 588c8b1..1f940b4 100644
frameCount = 1;
}

@@ -1249,7 +1249,7 @@ Image ImageCopy(Image image)
@@ -1250,7 +1250,7 @@ Image ImageCopy(Image image)
}

// Create an image from another image piece
Expand All @@ -1025,7 +1016,7 @@ index 588c8b1..1f940b4 100644
{
Image result = { 0 };

@@ -1271,7 +1271,7 @@ Image ImageFromImage(Image image, Rectangle rec)
@@ -1272,7 +1272,7 @@ Image ImageFromImage(Image image, Rectangle rec)

// Crop an image to area defined by a rectangle
// NOTE: Security checks are performed in case rectangle goes out of bounds
Expand All @@ -1034,7 +1025,7 @@ index 588c8b1..1f940b4 100644
{
// Security check to avoid program crash
if ((image->data == NULL) || (image->width == 0) || (image->height == 0)) return;
@@ -1581,8 +1581,8 @@ Image ImageTextEx(Font font, const char *text, float fontSize, float spacing, Co
@@ -1582,8 +1582,8 @@ Image ImageTextEx(Font font, const char *text, float fontSize, float spacing, Co
{
if ((codepoint != ' ') && (codepoint != '\t'))
{
Expand All @@ -1045,7 +1036,7 @@ index 588c8b1..1f940b4 100644
}

if (font.glyphs[index].advanceX == 0) textOffsetX += (int)(font.recs[index].width + spacing);
@@ -1716,7 +1716,7 @@ void ImageResizeCanvas(Image *image, int newWidth, int newHeight, int offsetX, i
@@ -1717,7 +1717,7 @@ void ImageResizeCanvas(Image *image, int newWidth, int newHeight, int offsetX, i
if (image->format >= PIXELFORMAT_COMPRESSED_DXT1_RGB) TRACELOG(LOG_WARNING, "Image manipulation not supported for compressed formats");
else if ((newWidth != image->width) || (newHeight != image->height))
{
Expand All @@ -1054,7 +1045,7 @@ index 588c8b1..1f940b4 100644
Vector2 dstPos = { (float)offsetX, (float)offsetY };

if (offsetX < 0)
@@ -1796,7 +1796,7 @@ void ImageAlphaCrop(Image *image, float threshold)
@@ -1797,7 +1797,7 @@ void ImageAlphaCrop(Image *image, float threshold)
// Security check to avoid program crash
if ((image->data == NULL) || (image->width == 0) || (image->height == 0)) return;

Expand All @@ -1063,7 +1054,7 @@ index 588c8b1..1f940b4 100644

// Crop if rectangle is valid
if (((int)crop.width != 0) && ((int)crop.height != 0)) ImageCrop(image, crop);
@@ -3047,9 +3047,9 @@ void UnloadImagePalette(Color *colors)
@@ -3048,9 +3048,9 @@ void UnloadImagePalette(Color *colors)

// Get image alpha border rectangle
// NOTE: Threshold is defined as a percentage: 0.0f -> 1.0f
Expand All @@ -1075,7 +1066,7 @@ index 588c8b1..1f940b4 100644

Color *pixels = LoadImageColors(image);

@@ -3077,7 +3077,7 @@ Rectangle GetImageAlphaBorder(Image image, float threshold)
@@ -3078,7 +3078,7 @@ Rectangle GetImageAlphaBorder(Image image, float threshold)
// Check for empty blank image
if ((xMin != 65536) && (xMax != 65536))
{
Expand All @@ -1084,7 +1075,7 @@ index 588c8b1..1f940b4 100644
}

UnloadImageColors(pixels);
@@ -3546,7 +3546,7 @@ void ImageDrawCircleLinesV(Image *dst, Vector2 center, int radius, Color color)
@@ -3547,7 +3547,7 @@ void ImageDrawCircleLinesV(Image *dst, Vector2 center, int radius, Color color)
// Draw rectangle within an image
void ImageDrawRectangle(Image *dst, int posX, int posY, int width, int height, Color color)
{
Expand All @@ -1093,7 +1084,7 @@ index 588c8b1..1f940b4 100644
}

// Draw rectangle within an image (Vector version)
@@ -3556,7 +3556,7 @@ void ImageDrawRectangleV(Image *dst, Vector2 position, Vector2 size, Color color
@@ -3557,7 +3557,7 @@ void ImageDrawRectangleV(Image *dst, Vector2 position, Vector2 size, Color color
}

// Draw rectangle within an image
Expand All @@ -1102,7 +1093,7 @@ index 588c8b1..1f940b4 100644
{
// Security check to avoid program crash
if ((dst->data == NULL) || (dst->width == 0) || (dst->height == 0)) return;
@@ -3601,7 +3601,7 @@ void ImageDrawRectangleRec(Image *dst, Rectangle rec, Color color)
@@ -3602,7 +3602,7 @@ void ImageDrawRectangleRec(Image *dst, Rectangle rec, Color color)
}

// Draw rectangle lines within an image
Expand All @@ -1111,7 +1102,7 @@ index 588c8b1..1f940b4 100644
{
ImageDrawRectangle(dst, (int)rec.x, (int)rec.y, (int)rec.width, thick, color);
ImageDrawRectangle(dst, (int)rec.x, (int)(rec.y + thick), thick, (int)(rec.height - thick*2), color);
@@ -3611,7 +3611,7 @@ void ImageDrawRectangleLines(Image *dst, Rectangle rec, int thick, Color color)
@@ -3612,7 +3612,7 @@ void ImageDrawRectangleLines(Image *dst, Rectangle rec, int thick, Color color)

// Draw an image (source) within an image (destination)
// NOTE: Color tint is applied to source image
Expand All @@ -1120,7 +1111,7 @@ index 588c8b1..1f940b4 100644
{
// Security check to avoid program crash
if ((dst->data == NULL) || (dst->width == 0) || (dst->height == 0) ||
@@ -3637,7 +3637,7 @@ void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec, Color
@@ -3638,7 +3638,7 @@ void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec, Color
{
srcMod = ImageFromImage(src, srcRec); // Create image from another image
ImageResize(&srcMod, (int)dstRec.width, (int)dstRec.height); // Resize to destination rectangle
Expand All @@ -1129,7 +1120,7 @@ index 588c8b1..1f940b4 100644

srcPtr = &srcMod;
useSrcMod = true;
@@ -3744,8 +3744,8 @@ void ImageDrawTextEx(Image *dst, Font font, const char *text, Vector2 position,
@@ -3745,8 +3745,8 @@ void ImageDrawTextEx(Image *dst, Font font, const char *text, Vector2 position,
{
Image imText = ImageTextEx(font, text, fontSize, spacing, tint);

Expand All @@ -1140,7 +1131,7 @@ index 588c8b1..1f940b4 100644

ImageDraw(dst, imText, srcRec, dstRec, WHITE);

@@ -3760,7 +3760,7 @@ Texture2D LoadTexture(const char *fileName)
@@ -3761,7 +3761,7 @@ Texture2D LoadTexture(const char *fileName)
{
Texture2D texture = { 0 };

Expand All @@ -1149,7 +1140,7 @@ index 588c8b1..1f940b4 100644

if (image.data != NULL)
{
@@ -3828,9 +3828,9 @@ TextureCubemap LoadTextureCubemap(Image image, int layout)
@@ -3829,9 +3829,9 @@ TextureCubemap LoadTextureCubemap(Image image, int layout)
int size = cubemap.width;

Image faces = { 0 }; // Vertical column image
Expand All @@ -1161,7 +1152,7 @@ index 588c8b1..1f940b4 100644

if (layout == CUBEMAP_LAYOUT_LINE_VERTICAL)
{
@@ -3869,7 +3869,7 @@ TextureCubemap LoadTextureCubemap(Image image, int layout)
@@ -3870,7 +3870,7 @@ TextureCubemap LoadTextureCubemap(Image image, int layout)

// NOTE: Image formatting does not work with compressed textures

Expand All @@ -1170,7 +1161,7 @@ index 588c8b1..1f940b4 100644
}

// NOTE: Cubemap data is expected to be provided as 6 images in a single data array,
@@ -3987,7 +3987,7 @@ void UpdateTexture(Texture2D texture, const void *pixels)
@@ -3988,7 +3988,7 @@ void UpdateTexture(Texture2D texture, const void *pixels)

// Update GPU texture rectangle with new data
// NOTE: pixels data must match texture.format
Expand All @@ -1179,7 +1170,7 @@ index 588c8b1..1f940b4 100644
{
rlUpdateTexture(texture.id, (int)rec.x, (int)rec.y, (int)rec.width, (int)rec.height, texture.format, pixels);
}
@@ -4117,17 +4117,17 @@ void DrawTextureV(Texture2D texture, Vector2 position, Color tint)
@@ -4118,17 +4118,17 @@ void DrawTextureV(Texture2D texture, Vector2 position, Color tint)
// Draw a texture with extended parameters
void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float scale, Color tint)
{
Expand All @@ -1201,7 +1192,7 @@ index 588c8b1..1f940b4 100644
Vector2 origin = { 0.0f, 0.0f };

DrawTexturePro(texture, source, dest, origin, 0.0f, tint);
@@ -4135,7 +4135,7 @@ void DrawTextureRec(Texture2D texture, Rectangle source, Vector2 position, Color
@@ -4136,7 +4136,7 @@ void DrawTextureRec(Texture2D texture, Rectangle source, Vector2 position, Color

// Draw a part of a texture (defined by a rectangle) with 'pro' parameters
// NOTE: origin is relative to destination rectangle size
Expand All @@ -1210,7 +1201,7 @@ index 588c8b1..1f940b4 100644
{
// Check if texture is valid
if (texture.id > 0)
@@ -4257,7 +4257,7 @@ void DrawTexturePro(Texture2D texture, Rectangle source, Rectangle dest, Vector2
@@ -4258,7 +4258,7 @@ void DrawTexturePro(Texture2D texture, Rectangle source, Rectangle dest, Vector2
}

// Draws a texture (or part of it) that stretches or shrinks nicely using n-patch info
Expand Down
10 changes: 5 additions & 5 deletions src/raylib.nim
Original file line number Diff line number Diff line change
Expand Up @@ -292,9 +292,9 @@ type
LeftFaceDown ## Gamepad left DPAD down button
LeftFaceLeft ## Gamepad left DPAD left button
RightFaceUp ## Gamepad right button up (i.e. PS3: Triangle, Xbox: Y)
RightFaceRight ## Gamepad right button right (i.e. PS3: Square, Xbox: X)
RightFaceRight ## Gamepad right button right (i.e. PS3: Circle, Xbox: B)
RightFaceDown ## Gamepad right button down (i.e. PS3: Cross, Xbox: A)
RightFaceLeft ## Gamepad right button left (i.e. PS3: Circle, Xbox: B)
RightFaceLeft ## Gamepad right button left (i.e. PS3: Square, Xbox: X)
LeftTrigger1 ## Gamepad top/back trigger left (first), it could be a trailing button
LeftTrigger2 ## Gamepad top/back trigger left (second), it could be a trailing button
RightTrigger1 ## Gamepad top/back trigger right (one), it could be a trailing button
Expand Down Expand Up @@ -938,7 +938,7 @@ proc setShaderValueTexture*(shader: Shader, locIndex: ShaderLocation, texture: T
proc unloadShader(shader: Shader) {.importc: "UnloadShader".}
proc getScreenToWorldRay*(position: Vector2, camera: Camera): Ray {.importc: "GetScreenToWorldRay".}
## Get a ray trace from screen position (i.e mouse)
proc getScreenToWorldRay*(position: Vector2, camera: Camera, width: float32, height: float32): Ray {.importc: "GetScreenToWorldRayEx".}
proc getScreenToWorldRay*(position: Vector2, camera: Camera, width: int32, height: int32): Ray {.importc: "GetScreenToWorldRayEx".}
## Get a ray trace from screen position (i.e mouse) in a viewport
proc getWorldToScreen*(position: Vector3, camera: Camera): Vector2 {.importc: "GetWorldToScreen".}
## Get the screen space position for a 3d world space position
Expand Down Expand Up @@ -1677,11 +1677,11 @@ proc setAudioStreamBufferSizeDefault*(size: int32) {.importc: "SetAudioStreamBuf
proc setAudioStreamCallback*(stream: AudioStream, callback: AudioCallback) {.importc: "SetAudioStreamCallback".}
## Audio thread callback to request new data
proc attachAudioStreamProcessor*(stream: AudioStream, processor: AudioCallback) {.importc: "AttachAudioStreamProcessor".}
## Attach audio stream processor to stream, receives the samples as <float>s
## Attach audio stream processor to stream, receives the samples as 'float'
proc detachAudioStreamProcessor*(stream: AudioStream, processor: AudioCallback) {.importc: "DetachAudioStreamProcessor".}
## Detach audio stream processor from stream
proc attachAudioMixedProcessor*(processor: AudioCallback) {.importc: "AttachAudioMixedProcessor".}
## Attach audio stream processor to the entire audio pipeline, receives the samples as <float>s
## Attach audio stream processor to the entire audio pipeline, receives the samples as 'float'
proc detachAudioMixedProcessor*(processor: AudioCallback) {.importc: "DetachAudioMixedProcessor".}
## Detach audio stream processor from the entire audio pipeline
{.pop.}
Expand Down
27 changes: 9 additions & 18 deletions tools/common.nim
Original file line number Diff line number Diff line change
Expand Up @@ -138,24 +138,15 @@ proc convertType*(s: string, pattern: string, many, isVar: bool, baseKind: var s
for token, isSep in tokenize(s):
if isSep: continue
case token
of "const":
discard
of "void":
isVoid = true
of "*":
isPointer = true
of "**":
isDoublePointer = true
of "char":
isChar = true
of "unsigned":
isUnsigned = true
of "size_t":
isSizeT = true
of "signed":
isSigned = true
of "int":
discard
of "const": discard
of "void": isVoid = true
of "*": isPointer = true
of "**": isDoublePointer = true
of "char": isChar = true
of "unsigned": isUnsigned = true
of "size_t": isSizeT = true
of "signed": isSigned = true
of "int": discard
else:
for token, isSep in tokenize(token, {'*'}):
case token
Expand Down

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