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/** | ||
* from https://github.com/gsimone/things/tree/main/packages/three-raycaster-helper | ||
*/ | ||
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import { | ||
BufferAttribute, | ||
BufferGeometry, | ||
Float32BufferAttribute, | ||
InstancedMesh, | ||
Intersection, | ||
Line, | ||
LineBasicMaterial, | ||
Mesh, | ||
MeshBasicMaterial, | ||
Object3D, | ||
Raycaster, | ||
SphereGeometry, | ||
Vector3, | ||
} from 'three' | ||
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const _o = new Object3D() | ||
const _v = new Vector3() | ||
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class RaycasterHelper extends Object3D { | ||
raycaster: Raycaster | ||
hits: Intersection[] | ||
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origin: Mesh<SphereGeometry, MeshBasicMaterial> | ||
near: Line<BufferGeometry, LineBasicMaterial> | ||
far: Line<BufferGeometry, LineBasicMaterial> | ||
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nearToFar: Line<BufferGeometry, LineBasicMaterial> | ||
originToNear: Line<BufferGeometry, LineBasicMaterial> | ||
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hitPoints: InstancedMesh | ||
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colors = { | ||
near: 0xffffff, | ||
far: 0xffffff, | ||
originToNear: 0x333333, | ||
nearToFar: 0xffffff, | ||
origin: [0x0eec82, 0xff005b], | ||
} | ||
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constructor(raycaster: Raycaster, public numberOfHitsToVisualize = 20) { | ||
super() | ||
this.raycaster = raycaster | ||
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this.hits = [] | ||
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this.origin = new Mesh(new SphereGeometry(0.04, 32), new MeshBasicMaterial()) | ||
this.origin.name = 'RaycasterHelper_origin' | ||
this.origin.raycast = () => null | ||
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const size = 0.1 | ||
let geometry = new BufferGeometry() | ||
// prettier-ignore | ||
geometry.setAttribute( 'position', new Float32BufferAttribute( [ | ||
- size, size, 0, | ||
size, size, 0, | ||
size, - size, 0, | ||
- size, - size, 0, | ||
- size, size, 0 | ||
], 3 ) ); | ||
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this.near = new Line(geometry, new LineBasicMaterial()) | ||
this.near.name = 'RaycasterHelper_near' | ||
this.near.raycast = () => null | ||
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this.far = new Line(geometry, new LineBasicMaterial()) | ||
this.far.name = 'RaycasterHelper_far' | ||
this.far.raycast = () => null | ||
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this.nearToFar = new Line(new BufferGeometry(), new LineBasicMaterial()) | ||
this.nearToFar.name = 'RaycasterHelper_nearToFar' | ||
this.nearToFar.raycast = () => null | ||
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this.nearToFar.geometry.setFromPoints([_v, _v]) | ||
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this.originToNear = new Line(this.nearToFar.geometry.clone(), new LineBasicMaterial()) | ||
this.originToNear.name = 'RaycasterHelper_originToNear' | ||
this.originToNear.raycast = () => null | ||
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this.hitPoints = new InstancedMesh(new SphereGeometry(0.04), new MeshBasicMaterial(), this.numberOfHitsToVisualize) | ||
this.hitPoints.name = 'RaycasterHelper_hits' | ||
this.hitPoints.raycast = () => null | ||
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this.add(this.nearToFar) | ||
this.add(this.originToNear) | ||
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this.add(this.near) | ||
this.add(this.far) | ||
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this.add(this.origin) | ||
this.add(this.hitPoints) | ||
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this.setColors() | ||
} | ||
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setColors = (colors?: Partial<typeof this.colors>) => { | ||
const _colors = { | ||
...this.colors, | ||
...colors, | ||
} | ||
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this.near.material.color.set(_colors.near) | ||
this.far.material.color.set(_colors.far) | ||
this.nearToFar.material.color.set(_colors.nearToFar) | ||
this.originToNear.material.color.set(_colors.originToNear) | ||
} | ||
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update = () => { | ||
const origin = this.raycaster.ray.origin | ||
const direction = this.raycaster.ray.direction | ||
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this.origin.position.copy(origin) | ||
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this.near.position.copy(origin).add(direction.clone().multiplyScalar(this.raycaster.near)) | ||
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this.far.position.copy(origin).add(direction.clone().multiplyScalar(this.raycaster.far)) | ||
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this.far.lookAt(origin) | ||
this.near.lookAt(origin) | ||
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let pos = this.nearToFar.geometry.getAttribute('position') as BufferAttribute | ||
pos.set([...this.near.position.toArray(), ...this.far.position.toArray()]) | ||
pos.needsUpdate = true | ||
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pos = this.originToNear.geometry.getAttribute('position') as BufferAttribute | ||
pos.set([...origin.toArray(), ...this.near.position.toArray()]) | ||
pos.needsUpdate = true | ||
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/** | ||
* Update hit points visualization | ||
*/ | ||
for (let i = 0; i < this.numberOfHitsToVisualize; i++) { | ||
const hit = this.hits?.[i] | ||
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if (hit) { | ||
const { point } = hit | ||
_o.position.copy(point) | ||
_o.scale.setScalar(1) | ||
} else { | ||
_o.scale.setScalar(0) | ||
} | ||
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_o.updateMatrix() | ||
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this.hitPoints.setMatrixAt(i, _o.matrix) | ||
} | ||
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this.hitPoints.instanceMatrix.needsUpdate = true | ||
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/** | ||
* Update the color of the origin based on wether there are hits. | ||
*/ | ||
this.origin.material.color.set(this.hits.length > 0 ? this.colors.origin[0] : this.colors.origin[1]) | ||
} | ||
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dispose = () => { | ||
this.origin.geometry.dispose() | ||
this.origin.material.dispose() | ||
this.near.geometry.dispose() | ||
this.near.material.dispose() | ||
this.far.geometry.dispose() | ||
this.far.material.dispose() | ||
this.nearToFar.geometry.dispose() | ||
this.nearToFar.material.dispose() | ||
this.originToNear.geometry.dispose() | ||
this.originToNear.material.dispose() | ||
this.hitPoints.dispose() | ||
} | ||
} | ||
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export { RaycasterHelper } |