Add colormap render pass + minor improvements #35
Workflow file for this run
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name: CMake | |
on: | |
push: | |
branches: [ "main" ] | |
pull_request: | |
branches: [ "main" ] | |
env: | |
# Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.) | |
BUILD_TYPE: Release | |
jobs: | |
build: | |
strategy: | |
matrix: | |
os: ['windows-latest', 'ubuntu-latest', 'macos-latest'] | |
fail-fast: false | |
runs-on: ${{ matrix.os }} | |
steps: | |
- name: Install nanogui dependencies (ubuntu) | |
run: sudo apt-get update && sudo apt-get install cmake xorg-dev libglu1-mesa-dev | |
if: matrix.os == 'ubuntu-latest' | |
- uses: actions/checkout@v3 | |
with: | |
submodules: 'recursive' | |
- name: Configure CMake | |
# Configure CMake in a 'build' subdirectory. `CMAKE_BUILD_TYPE` is only required if you are using a single-configuration generator such as make. | |
# See https://cmake.org/cmake/help/latest/variable/CMAKE_BUILD_TYPE.html?highlight=cmake_build_type | |
run: cmake -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} | |
- name: Build | |
# Build your program with the given configuration | |
run: cmake --build ${{github.workspace}}/build --parallel --config ${{env.BUILD_TYPE}} | |