Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Fixed reading of color from a bytearray. #116

Open
wants to merge 1 commit into
base: master
Choose a base branch
from
Open
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
5 changes: 3 additions & 2 deletions sceneRender.py
Original file line number Diff line number Diff line change
Expand Up @@ -4,6 +4,7 @@

#import inspect
#import logging
import codecs
from copy import deepcopy
from pprint import pprint

Expand Down Expand Up @@ -474,7 +475,7 @@ def get_id_under_cursor(self, x, y):
self.picking_render()
viewport = glGetIntegerv(GL_VIEWPORT)
color = glReadPixels(x, viewport[3] - y, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE)
return int(color[0])+(256*int(color[1]))+(256*256*int(color[2]))
return int(codecs.encode(color, 'hex'), 16)



Expand Down Expand Up @@ -1747,4 +1748,4 @@ def _gl_vector(array, *args):
if len(args) > 0:
array = numpy.append(array, args)
vector = (GLfloat * len(array))(*array)
return vector
return vector